2014-03-28 57 views
0
#include <GL/freeglut.h> 
#include <stdlib.h> 
void vertex() 
{ 
glLineWidth(5.0); 
glBegin(GL_LINES); 
{ 
glColor3f(1,0.5,0.0);//colour added 
glVertex3f(0.0,0.0,0.0); 
glVertex3f(0.0,5.0,9.0); 
} 
glEnd(); 
glutPostRedisplay(); 
} 
void myDisplay(void) 
{ 
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 
glLoadIdentity();//load the identity matrix 
vertex(); 
glutSwapBuffers(); 
} 
void initializeGL(void) 
{ 
glFlush();//initialize the screen before adding any elements 
glEnable(GL_DEPTH_TEST); 
glEnable (GL_BLEND); 
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 
glClearColor(0,0,0,1.0); 
glMatrixMode(GL_PROJECTION); 
glLoadIdentity(); 
glOrtho(-70.0,70.0,-70.0,70.0,0.01,80.0);//set the max mins for x,y and z 
glMatrixMode(GL_MODELVIEW); 
} 
int main(int argc, char** argv) 
{ 
glutInit(&argc,argv); 
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); 
glutInitWindowSize(500,500); 
glutInitWindowPosition(100,150); 
glutCreateWindow("3D line"); 
glutDisplayFunc(myDisplay); 
glEnable(GL_DEPTH_TEST); 
initializeGL(); 
glutMainLoop();} 

该程序应该只是在3D中创建一条橙色线条,但它似乎每次都会给我一个黑色的屏幕。我确保交换缓冲区,因为我使用的是双缓冲区,并且每当它运行通过顶点时我都会重新显示。不知道什么是错的Open GL在简单的3D线上显示空白窗口

回答

0

您正在绘制视锥之外。 glOrtho定义了一个平截头体,它在[-near,-far]的z维上有限制(注意负号)。