我已经编写了一些代码来将注册自定义函数和__newindex
和__index
函数分成2个独立的函数。我的代码的目标是让函数和变量对基于特殊子级的Lua脚本编写器可见。例如,用户将提供以下命令:Lua C API代码不调用__newindex函数,但调用其他函数
orc.chief.attack();
orc.chief.flee();
orc.chief.hp = 100;
orc.pawn.attack();
elf.wood.attack();
elf.wood.hp = 200;
因此,基本上使系统与2层,然后函数调用或一个变量。如果我正确理解Lua,那是表格中的表格中的元数据。当用户设置变量时,它应该跳过__newindex
调用(不仅要处理设置值,而且要访问将通过电机动画的物理对象)。我还假设表orc
中的主表只是看到很多分配给它的功能,不管它是attack
还是__newindex
。为了使代码更易于添加新的变量和函数,我创建了2个函数:一个给创建一个函数一个给创建一个变量。函数create
只是注册函数,变量create
只是创建一个新的表元素并注册了__newindex
和__index
的函数。下面是代码:
int orcChiefhp;
luaL_Reg Orc_Module[] = {
{"attack", OrcAttack},
{"flee", OrcFlee},
{NULL, NULL}};
const luaL_Reg orcChief_metareg[] = {
{"__index", orcChief__index},
{"__newindex", orcChief__newindex},
{NULL, NULL}};
int OrcAttack(lua_State *L)
{
//code to cause the motors to swing the weapon...
return 0;//0 parameters come back as the data
}
int orcChief__newindex(lua_State *L)
{
const char *idx;
if(lua_isstring(L,2))
{
idx = lua_tostring(L,2);//gets the string so we can get the variable of the struct
if(strcmp(idx, "hp")==0)
{
lua_pushnumber(L, orcChiefhp);
}
else
lua_pushnil(L);
}
return 1;
}
void registerFunctions(lua_State *L, const char *libname, const char *sublibname, const luaL_Reg *funcs)
{
int isitnil;
lua_getglobal(L, libname);
isitnil = lua_isnil(L, -1);
if(isitnil)
{
lua_pop(L, 1);
lua_newtable(L); // create 'libname' table
}
// no sublib: just import our library functions directly into lib and we're done
if (sublibname == NULL)
{
luaL_setfuncs(L, funcs, 0);
}
// sublib: create a table for it, import functions to it, add to parent lib
else
{
lua_newtable(L);
luaL_setfuncs(L, funcs, 0);
lua_setfield(L, -2, sublibname);
}
if(isitnil)
lua_setglobal(L, libname);//this will pop off the global table.
else
lua_pop(L, 1);//the global table is still on the stack, pop it off
}
void registerIntegerVariable(lua_State *L, const char *libname, const char *sublibname, const char *variableName,
const char *metatableName, const luaL_Reg *metatableFuncs, int defaultValue)
{
int isLibnameNil;
int isSubnameNil;
lua_getglobal(L, libname);//get the libname
isLibnameNil = lua_isnil(L, -1);//check to see if it exists
if(isLibnameNil)//if it doesn't exist, create a new one
{
lua_pop(L, 1);//pop off the nil
lua_newtable(L); // create 'libname' table
}
// no sublib: just import our library functions directly into lib and we're done
if (sublibname == NULL)//if we want the functions at the lib level then just set the functions
{
lua_pushstring(L, variableName);//push the variable name
lua_pushnumber(L, defaultValue);//push the default value on the stack
lua_rawset(L, -3);//add the variable to the table (rawset is like settable but doesn't call __index)
luaL_newmetatable(L, metatableName);//create the metatable
luaL_setfuncs(L, metatableFuncs, 0);//set the metatable functions for __newindex and __index
lua_setmetatable(L, -2);//set the metatable to the libtable
}
// otherwise we need to create a table for the sublibname, import functions to it, add to parent lib.
else
{
lua_getfield(L, -1, sublibname);//see if the sublibname is under the global libname
isSubnameNil = lua_isnil(L, -1);//is it a nil
if(isSubnameNil)//if it is, then we need to create the sublibname
{
lua_pop(L, 1);//pop off the nil
lua_newtable(L);//creates the new sublibname table
}
lua_pushstring(L, variableName);//push the variable name
lua_pushnumber(L, defaultValue);//push the default value on the stack
lua_rawset(L, -3);//add the variable to the table and push it (rawset is like settable but doesn't call __index)
luaL_newmetatable(L, metatableName);//create the metatable
luaL_setfuncs(L, metatableFuncs, 0);//add the metamethods
lua_setmetatable(L, -2);//set the metatable to the sublibname
if(isSubnameNil)
lua_setfield(L, -2, sublibname);//now we need to add the sublibname to the libname
}
if(isLibnameNil)
lua_setglobal(L, libname);//set the global name if it was new
else
lua_pop(L, 1);
}
然后,在我的main()
我调用的函数是这样的:
execContext = luaL_newstate();
//adding lua basic library
luaL_openlibs(execContext);
//now register all the functions with Lua
registerFunctions(execContext, "orc", "chief", Orc_Module);
registerFunctions(execContext, "orc", "pawn", Orc_Module);
registerFunctions(execContext, "elf", "wood", Elf_Module);
//now register all the variables with Lua
registerIntegerVariable(execContext, "orc", "chief", "hp", "chief_meta", orcChief_metareg, 0);
当我运行在Lua脚本代码和泵,orc.chief.attack()
叫我OrcAttack()
功能,但orc.chief.hp = 100
从未调用我的orcChief__newindex()
函数。我甚至在registerFunctions
的电话中留下了注释,以防他们以某种方式干扰,而registerIntegerVariable
本身仍然不会触发orcChief__newindex().
任何想法?
这个虚拟表总是保持为空,这就是为什么__newindex会被调用? –
我是Lua的新手,整个userdata事情让我感到困惑。我认为这将是完整的用户数据,因为我读了light userdata只有一个全局__newindex所有的权利?如果我使用完整的用户数据,我该如何保持它看起来像上面那样?我失去了阵列结构吗?我会创建一个用户数据,然后做一个userdata到一个表的setfield,以便我有一个userdatas表? –
“*这个虚拟桌子总是保持空白*”是的。 –