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好的,所以我正在制作一个小游戏,在点击鼠标的同时一个斧头旋转到侧面和背面,并且在发生这种情况时,点也会在计数器中出现。当玩家达到20次点击时,鼠标后面的图像应该改变并继续跟随鼠标(并且它非常漂亮!)但是,我的问题是,当鼠标点击时,它会停止旋转,但计数器和其他一切工作正常。我错过或做错了什么?pygame图像切换到下一个图像,但不遵循旧的属性?
因此,这是这是我迄今为止(伪):
counter = 0
img = pygame.image.load('C:/Users/Myname/Desktop/art/shadedaxe.bmp')#loads img
img = pygame.transform.scale(img,(150,140))#scales
img3 = pygame.image.load('C:/Users/Myname/Desktop/art/shadedaxe2.bmp')
img3 = pygame.transform.scale(img3,(150,140))#scales
while running:
mx,my = pygame.mouse.get_pos()
imgx=mx-50 #sets img at
imgy=my-70
screen.blit(img, (imgx,imgy))
for event in pygame.event.get():
if event.type == MOUSEBUTTONDOWN:
if event.button != 4 and event.button != 5 and event.button != 3:
img = pygame.transform.rotate(img, -90) #make it turn on click
counter += 1 #Gives points to the player
elif event.type == MOUSEBUTTONUP:
if event.button != 5 and event.button !=4 and event.button != 3:
img = pygame.transform.rotate(img, 90)
if counter > 20:
img = img3
PS:我刚开始在Python编码即pygame的,并只被编码几个月,所以我不如果您有任何关于代码组织的提示,请全面了解我在做什么,他们将不胜感激!谢谢!