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我一直在研究旋转函数。每个周期点都会轻微移动到旋转中心。这取决于一个函数来获取中心与点之间的距离旋转:旋转函数奇怪的行为
struct Vector3F
{
float x, y, z;
};
inline float GetDistance3FX_inline(Vector3F* v1, Vector3F* v2)
{
return v1->x - v2->x;
}
inline float GetDistance3FZ_inline(Vector3F* v1, Vector3F* v2)
{
return v1->z - v2->z;
}
实际的旋转功能,即确实工作:
void Rotate3FY(Vector3F* point, Vector3F* center, float rad)
{
float x = GetDistance3FX_inline(point, center);
float z = GetDistance3FZ_inline(point, center);
point->x = x * cos(rad) - z * sin(rad) + center->x;
point->z = z * cos(rad) + x * sin(rad) + center->z;
}
是不功能工作:
void Rotate3FY(Vector3F* point, Vector3F* center, float rad)
{
point->x = GetDistance3FX_inline(point, center) * cos(rad) - GetDistance3FZ_inline(point, center) * sin(rad) + center->x;
point->z = GetDistance3FZ_inline(point, center) * cos(rad) + GetDistance3FX_inline(point, center) * sin(rad) + center->z;
}
我不知道这两者之间有什么逻辑差异。 感谢您的任何建议。
什么不行?错误的结果? – Downvoter