2014-03-07 124 views
0

我有一个Javascript类,我需要克隆来创建与alpha beta beta修剪在javascript中的极小算法。但是,当我将电路板对象传递给极小极小函数时,它应该深度复制电路板对象然后进行更改,但它会更改原始电路板。它为什么这样做?对象没有得到克隆 - Javascript

var Buddha = function() { 

    this.movehistory = 0; 
    this.color = "b"; 
    this.opp = "w"; 

    this.clone = function(board) { 
    return $.extend(true, {}, board) 
    } 

    this.minimax = function(board, depth, alpha, beta) { 
    if(depth === 0 || board.game_over() === true) { 
     return [this.eval_board(board), null] 
    } else { 
     if(board.turn() === "w") { 
     var bestmove = null 

     var possible_moves = board.moves() 
     for (index = 0; index < possible_moves.length; ++index) { 
      var new_board = this.clone(board) 
      new_board.move(possible_moves[index]) 

      var mini = this.minimax(new_board, --depth, alpha, beta) 
      var score = mini[0]; 
      var move = mini[1]; 

      if(score > alpha) { 
      alpha = score; 
      bestmove = possible_moves[index]; 
      if(alpha >= beta) { 
       break; 
      } 
      } 
     } 
     return [alpha, bestmove] 
     } else if(board.turn() === "b") { 
     var bestmove = null 

     var possible_moves = board.moves() 
     for (index = 0; index < possible_moves.length; ++index) { 
      var new_board = this.clone(board) 
      new_board.move(possible_moves[index]) 

      var mini = this.minimax(new_board, --depth, alpha, beta) 
      var score = mini[0]; 
      var move = mini[1]; 

      if(score < beta) { 
      beta = score; 
      bestmove = possible_moves[index]; 
      if(alpha >= beta) { 
       break; 
      } 
      } 
     } 
     return [beta, bestmove] 
     } 
    } 
    } 

    this.eval_board = function(board) { 
    if(board.in_check()) { 
     if(board.turn() == this.opp) { 
     return Number.POSITIVE_INFINITY; 
     } else { 
     return Number.NEGATIVE_INFINITY; 
     } 
    } else if(board.in_checkmate()) { 
     if(board.turn() == this.opp) { 
     return Number.POSITIVE_INFINITY; 
     } else { 
     return Number.NEGATIVE_INFINITY; 
     } 
    } else if(board.in_stalemate()) { 
     if(board.turn() == this.opp) { 
     return Number.POSITIVE_INFINITY; 
     } else { 
     return Number.NEGATIVE_INFINITY; 
     } 
    } 
    } 

    this.move = function(board) { 
    console.log(board.fen()); 
    var bestmove = this.minimax(this.clone(board), 8, Number.POSITIVE_INFINITY, Number.NEGATIVE_INFINITY) 

    console.log(board.fen()); 
    } 

} 

控制台日志的输出是:

rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1 
R2r1b2/2q1k1p1/2n4n/2P2Q2/8/8/4K2P/1NBQ1BNR b - - 30 55 

我模块使用chess.js API来自:https://github.com/jhlywa/chess.js


编辑:我已经缩小到克隆功能克隆棋功能正确。是否因为国际象棋函数没有用this装饰器声明变量?

+0

它不应该做一个深层复制。它应该像所有对象一样工作,并传递参考。 –

+0

我怎样才能做出深层次的复制?我不想修改原始对象。 – TimCPogue

+1

查看**相关**标题下的某些右侧链接。 –

回答

0

chess.js库静态地创建它的变量。难以克隆对象。幸运的是,国际象棋对象允许FEN变量被传递。允许我像这样克隆板子:

var clonedBoard = new Chess(oldBoard.fen()); 

这可以防止修改原板。