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我在一个循环中的MEX文件(matlab)中调用了以下函数。它在glColor3f中导致内存泄漏。记忆力不断增加。有什么想法解决它吗?为什么glColor3f导致内存泄漏
static GLuint createDisplayListWithColor(double *fM, int fNum, double *vM, int vNum, GLfloat *ColorM, int colorNum)
{
GLuint theShape;
int i;
double *fp;
int vIndex, fNum2, vNum2;
fNum2 = fNum * 2;
vNum2 = vNum * 2;
theShape = glGenLists (1);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glNewList(theShape, GL_COMPILE);
glBegin (GL_TRIANGLES);
for (i = 1; i <= fNum; i++) {
fp = fM + i-1;
vIndex = (int)fp[0] - 1;
glColor3f(ColorM[vIndex], ColorM[vIndex + vNum], ColorM[vIndex + vNum2]);
glVertex3d(vM[vIndex], vM[vIndex + vNum], vM[vIndex + vNum2]);
vIndex = (int)fp[fNum] - 1;
glColor3f(ColorM[vIndex], ColorM[vIndex + vNum], ColorM[vIndex + vNum2]);
glVertex3d(vM[vIndex], vM[vIndex + vNum], vM[vIndex + vNum2]);
vIndex = (int)fp[fNum2] - 1;
glColor3f(ColorM[vIndex], ColorM[vIndex + vNum], ColorM[vIndex + vNum2]);
glVertex3d(vM[vIndex], vM[vIndex + vNum], vM[vIndex + vNum2]);
}
glEnd();
glutSwapBuffers();
glEndList();
return theShape;
}
它的工作原理。非常感谢你! – user2613981
@ user2613981:顺便说一句:glutSwapBuffers在列表编译中没有任何意义。 SwapBuffers不是OpenGL操作。 – datenwolf