这段代码有什么问题?UIView圆角问题
-(void) drawRect:(CGRect) rect {
CGContextRef c = UIGraphicsGetCurrentContext();
if (c != nil) {
CGContextSetFillColorWithColor(c, self.cornerColor.CGColor);
[self drawRoundedCornersInRect:self.bounds inContext:c];
CGContextFillPath(c);
}
}
-(void) drawCornerInContext:(CGContextRef)c cornerX:(int) x cornerY:(int) y
arcEndX:(int) endX arcEndY:(int) endY {
CGContextMoveToPoint(c, x, endY);
CGContextAddArcToPoint(c, x, y, endX, y, radius);
CGContextAddLineToPoint(c, x, y);
CGContextAddLineToPoint(c, x, endY);
}
-(void) drawRoundedCornersInRect:(CGRect) rect inContext:(CGContextRef) c {
int x_left = rect.origin.x;
int x_left_center = rect.origin.x + radius;
int x_right_center = rect.origin.x + rect.size.width - radius;
int x_right = rect.origin.x + rect.size.width;
int y_top = rect.origin.y;
int y_top_center = rect.origin.y + radius;
int y_bottom_center = rect.origin.y + rect.size.height - radius;
int y_bottom = rect.origin.y + rect.size.height;
if (roundUpperLeft) {
[self drawCornerInContext:c cornerX: x_left cornerY: y_top
arcEndX: x_left_center arcEndY: y_top_center];
}
if (roundUpperRight) {
[self drawCornerInContext:c cornerX: x_right cornerY: y_top
arcEndX: x_right_center arcEndY: y_top_center];
}
if (roundLowerRight) {
[self drawCornerInContext:c cornerX: x_right cornerY: y_bottom
arcEndX: x_right_center arcEndY: y_bottom_center];
}
if (roundLowerLeft) {
[self drawCornerInContext:c cornerX: x_left cornerY: y_bottom
arcEndX: x_left_center arcEndY: y_bottom_center];
}
}
没有错误,没有警告......但圆角根本不起作用。我发现这个代码here。
感谢您分享此内容! :) – looneygrc 2010-03-05 08:24:54
这是太大了,我们可以只使用UILayer角落半径属性 在此链接中提到 http://cocoabugs.blogspot.com/2010/08/add-rounded-corners-and-border-to.html – 2010-08-23 12:00:28