好,我试了一下rptwsthi在另一个项目只是为了测试它说......
-(id) init
{
if((self=[super init])) {
self.isTouchEnabled = YES;
}
return self;
}
- (void)ccTouchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
NSArray *touchArray=[touches allObjects];
if ([touchArray count] == 2) {
NSLog(@"touch 2");
}
else if([touchArray count]==1) {
NSLog(@"touch 1");
}
}
但只有“触摸1”当我按下弹出NSLog的UPS用两个手指屏幕。我是否需要将LearnCocos2D在其他地方所说的话放在那里?
旧帖子
我有一个测试程序,我正在做,并在其中我有3个按钮的HUD,2是左右移动,另一种是拍摄。这是我目前有.....
-(void) ccTouchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [touches anyObject];
CGPoint loc = [touch locationInView:[touch view]];
loc = [[CCDirector sharedDirector] convertToGL:loc];
//Move Left
CGRect left = CGRectMake(leftButton.position.x-50/2, leftButton.position.y-50/2, 50, 50);
if (CGRectContainsPoint(left, loc)) {
[self schedule:@selector(moveLeft)];
}
//Move Right
CGRect right = CGRectMake(rightButton.position.x-50/2, rightButton.position.y-50/2, 50, 50);
if (CGRectContainsPoint(right, loc)) {
[self schedule:@selector(moveRight)];
}
//Shoot
CGRect shoot = CGRectMake(shootButton.position.x-50/2, shootButton.position.y-50/2, 50, 50);
if (CGRectContainsPoint(shoot, loc)) {
bullet = [CCSprite spriteWithFile:@"bullet.png"];
bullet.position = ccp(plane.position.x, plane.position.y+20);
[self addChild:bullet];
}
}
-(void) ccTouchesEnded:(UITouch *)touch withEvent:(UIEvent *)event {
[self unschedule:@selector(moveLeft)];
[self unschedule:@selector(moveRight)];
}
但我一次只能按一个按钮。我希望能够按住右键或左键并使用拍摄按钮进行拍摄。任何人都可以修复我的代码或向我展示多点触控的基本示例?
另外我是iOS开发新手,任何帮助将不胜感激。谢谢。
我更新了我的文章。你能检查它吗? – user994620
参考[这个链接..](http://www.qcmat.com/dragging-multiple-sprites-in-cocos2d/)这将帮助你更多 – rptwsthi