要扩展我的库中的一些东西,我需要将数据从VBO读回CPU内存。这里没有涉及转换 - 反馈。glGetBufferSubData pyopengl随机结果和段错误
当我从缓冲器读取I数据要么得到“随机数据” 或中“segmentation fault” 或“非法硬件指令” 或“的malloc”。
这里有不同的错误,我得到:
的malloc
python(678,0x7fff746f7000) malloc: *** error for object 0x7fa532e1d6b8:
incorrect checksum for freed object - object was probably modified after being freed.
*** set a breakpoint in malloc_error_break to debug
[1] 678 abort python -m glib.examples.transformation_domain
段错误
[1] 2448 segmentation fault python -m demos.read_vbo
非法硬件指令
objc[2789]: Method cache corrupted. This may be a message to an invalid object, or a memory error somewhere else.
objc[2789]: receiver 0x7fcaee1efaf0, SEL 0x7fff8314a468, isa 0x7fff72e0cf18, cache 0x7fff72e0cf28, buckets 0x7fcaee1d0a10, mask 0x1f, occupied 0x10
objc[2789]: receiver 64 bytes, buckets 528 bytes
objc[2789]: selector 'key'
objc[2789]: isa '_CFXNotificationNameWildcardObjectRegistration'
objc[2789]: Method cache corrupted.
[1] 2789 illegal hardware instruction python -m glib.examples.transformation_domain
因为我想知道是否可能有东西在我的应用程序,它可能会导致这个问题(也许状态不好......)我找出问题:
"""
this code demosntrates problems with glGetBufferSubData
@author Nicolas 'keksnicoh' Heimann
"""
from gllib.glfw import *
from OpenGL.GL import *
import numpy as np
# spawn glfw stuff
if not glfwInit(): raise RuntimeError('glfw.Init() error')
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
window = glfwCreateWindow(500, 500)
glfwMakeContextCurrent(window)
# push data to vbo
data = np.array([1,2,3,4,5,6], dtype=np.float32)
vbo = glGenBuffers(1)
glBindBuffer(GL_ARRAY_BUFFER, vbo)
glBufferData(GL_ARRAY_BUFFER, 6*4, data, GL_STATIC_READ)
glBindBuffer(GL_ARRAY_BUFFER, 0)
# pullback
recv_data = np.empty_like(data)
glBindBuffer(GL_ARRAY_BUFFER, vbo)
glGetBufferSubData(GL_ARRAY_BUFFER, 0, 6*4, recv_data)
glBindBuffer(GL_ARRAY_BUFFER, 0)
print(recv_data)
该代码可以产生不同的结果每个运行或结束于上述错误之一。
1 [email protected] ~/unih/bsc/opengl_plot_prototype (git)-[master] % python -m demos.read_vbo :(
[ 0.00000000e+00 1.58456325e+29 0.00000000e+00 1.58456325e+29
4.02037986e-33 1.40129846e-45]
[email protected] ~/unih/bsc/opengl_plot_prototype (git)-[master] % python -m demos.read_vbo
[ 0.00000000e+00 -4.65661287e-10 0.00000000e+00 -4.65661287e-10
5.88545355e-44 0.00000000e+00]
[email protected] ~/unih/bsc/opengl_plot_prototype (git)-[master] % python -m demos.read_vbo
[ 0.00000000e+00 3.68934881e+19 0.00000000e+00 3.68934881e+19
1.89559592e+28 1.40129846e-43]
[email protected] ~/unih/bsc/opengl_plot_prototype (git)-[master] % python -m demos.read_vbo
[ 0.00000000e+00 2.52435490e-29 0.00000000e+00 2.52435490e-29
1.89559592e+28 1.40129846e-43]
[email protected] ~/unih/bsc/opengl_plot_prototype (git)-[master] % python -m demos.read_vbo
[ 0.00000000e+00 3.68934881e+19 0.00000000e+00 3.68934881e+19
2.92698291e-36 1.40129846e-45]
[email protected] ~/unih/bsc/opengl_plot_prototype (git)-[master] % python -m demos.read_vbo
[ 0.00000000e+00 -3.68934881e+19 0.00000000e+00 -3.68934881e+19
7.42639198e-31 1.40129846e-45]
[email protected] ~/unih/bsc/opengl_plot_prototype (git)-[master] % python -m demos.read_vbo
[ 0.00000000e+00 -4.65661287e-10 0.00000000e+00 -4.65661287e-10
7.22223950e-33 1.40129846e-45]
[email protected] ~/unih/bsc/opengl_plot_prototype (git)-[master] % python -m demos.read_vbo
[1] 4263 segmentation fault python -m demos.read_vbo
139 [email protected] ~/unih/bsc/opengl_plot_prototype (git)-[master] % python -m demos.read_vbo :(
[1] 4335 segmentation fault python -m demos.read_vbo
这似乎是这个glGetBufferSubData可能从错误的内存空间读取?或者,也许指针recv_data有一些问题?
这是我的OpenGL设置:
[...] init GLFW
[...] load OPENGL_CORE_PROFILE 4.10
[...] initialize glfw window
+ Opengl version 410
+ GLSL Version 410
+ GLFW3 (3, 1, 2)
我使用MacBook Pro的视网膜2013
Date/Time: 2015-06-22 21:30:53.795 +0200
OS Version: Mac OS X 10.10.2 (14C109)
Report Version: 11
尝试检查OpenGL错误。我首先想到的glGetBufferSubData可能不会拖延管道,但根据其他SO答案它。为了以防万一,你可以尝试在写入和读取调用之间放置一个glFinish()来确认。你也可以初始化为0而不是empty_like,并将recv_data的分配移到第一个glBufferData的上面,这样你就可以确定你没有从OpenGL中获得伪造。 –
我试图将recv_data初始化为一个空数组,但是后来我更频繁地得到segfaults。 – keksnicoh