即时尝试实现钢琴应用程序,用户可以在显示器上显示的虚拟钢琴上播放。由于尝试使用AudioTrack Class的低延迟,这会造成很大的麻烦。我的问题是快速播放声音。目前我使用按钮来测试它。如果我按下按钮快,我得到这个例外:用于播放钢琴声音的Android AudioTrack类
09-11 15:06:19.089: E/AudioTrack(3729): AudioFlinger could not create track, status: -12
09-11 15:06:19.097: E/AudioTrack-JNI(3729): Error initializing AudioTrack
09-11 15:06:19.097: E/AudioTrack-Java(3729): [ android.media.AudioTrack ] Error code -20 when initializing AudioTrack.
09-11 15:06:19.097: D/AndroidRuntime(3729): Shutting down VM
09-11 15:06:19.097: W/dalvikvm(3729): threadid=1: thread exiting with uncaught exception (group=0x4001d888)
09-11 15:06:19.097: E/AndroidRuntime(3729): FATAL EXCEPTION: main
09-11 15:06:19.097: E/AndroidRuntime(3729): java.lang.IllegalStateException: play() called on uninitialized AudioTrack.
09-11 15:06:19.097: E/AndroidRuntime(3729): at android.media.AudioTrack.play(AudioTrack.java:764)
09-11 15:06:19.097: E/AndroidRuntime(3729): at com.example.audiotrackvssoundpoollayer.MainActivity.onClick(MainActivity.java:216)
09-11 15:06:19.097: E/AndroidRuntime(3729): at android.view.View.performClick(View.java:2461)
09-11 15:06:19.097: E/AndroidRuntime(3729): at android.view.View$PerformClick.run(View.java:8890)
09-11 15:06:19.097: E/AndroidRuntime(3729): at android.os.Handler.handleCallback(Handler.java:587)
09-11 15:06:19.097: E/AndroidRuntime(3729): at android.os.Handler.dispatchMessage(Handler.java:92)
09-11 15:06:19.097: E/AndroidRuntime(3729): at android.os.Looper.loop(Looper.java:123)
09-11 15:06:19.097: E/AndroidRuntime(3729): at android.app.ActivityThread.main(ActivityThread.java:4632)
09-11 15:06:19.097: E/AndroidRuntime(3729): at java.lang.reflect.Method.invokeNative(Native Method)
09-11 15:06:19.097: E/AndroidRuntime(3729): at java.lang.reflect.Method.invoke(Method.java:521)
09-11 15:06:19.097: E/AndroidRuntime(3729): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:858)
09-11 15:06:19.097: E/AndroidRuntime(3729): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:616)
09-11 15:06:19.097: E/AndroidRuntime(3729): at dalvik.system.NativeStart.main(Native Method)
我在静态模式下使用AudioTrack。每当我想播放声音,我必须创建一个新的AudioTrack对象与新的AudioTrack(....),然后写(...)和播放(...)
我认为它不能实例化速度不够快,因此例外...
下面的代码:这些声音都存储在一个HashMap在不同的异步任务类
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
Button buttonA1 = (Button) findViewById(R.id.buttonA1);
buttonA1.setOnClickListener(this);
Button buttonA2 = (Button) findViewById(R.id.buttonA2);
buttonA2.setOnClickListener(this);
Button buttonA3 = (Button) findViewById(R.id.buttonA3);
buttonA3.setOnClickListener(this);
Button buttonA4 = (Button) findViewById(R.id.buttonA4);
buttonA4.setOnClickListener(this);
Button buttonA5 = (Button) findViewById(R.id.buttonA5);
buttonA5.setOnClickListener(this);
Button buttonA6 = (Button) findViewById(R.id.buttonA6);
buttonA6.setOnClickListener(this);
Button buttonA7 = (Button) findViewById(R.id.buttonA7);
buttonA7.setOnClickListener(this);
Button buttonA8 = (Button) findViewById(R.id.buttonA8);
buttonA8.setOnClickListener(this);
//***AudioTrack***
AudioManager audioManager = (AudioManager) getSystemService(AUDIO_SERVICE);
float actualVolume = (float) audioManager.getStreamVolume(AudioManager.STREAM_MUSIC);
float maxVolume = (float) audioManager.getStreamMaxVolume(AudioManager.STREAM_MUSIC);
volume = actualVolume/maxVolume;
minBufferSize = AudioTrack.getMinBufferSize(44100, AudioFormat.CHANNEL_CONFIGURATION_MONO,
AudioFormat.ENCODING_PCM_16BIT);
assetManager = getResources().getAssets();
}
public void onClick(View button) {
switch(button.getId()) {
case R.id.buttonA1:
audioTrack1 = new AudioTrack(AudioManager.STREAM_MUSIC, 44100, AudioFormat.CHANNEL_CONFIGURATION_MONO,
AudioFormat.ENCODING_PCM_16BIT, minBufferSize * 65, AudioTrack.MODE_STATIC);
audioTrack1.write(soundMap.get(3), 0, minBufferSize * 65);
audioTrack1.play();
break;
case R.id.buttonA2:
audioTrack2 = new AudioTrack(AudioManager.STREAM_MUSIC, 44100, AudioFormat.CHANNEL_CONFIGURATION_MONO,
AudioFormat.ENCODING_PCM_16BIT, minBufferSize * 65, AudioTrack.MODE_STATIC);
audioTrack2.write(soundMap.get(3), 0, minBufferSize * 65);
audioTrack2.play();
break;
case R.id.buttonA3:
audioTrack3 = new AudioTrack(AudioManager.STREAM_MUSIC, 44100, AudioFormat.CHANNEL_CONFIGURATION_MONO,
AudioFormat.ENCODING_PCM_16BIT, minBufferSize * 65, AudioTrack.MODE_STATIC);
audioTrack3.write(soundMap.get(3), 0, minBufferSize * 65);
audioTrack3.play();
break;
case R.id.buttonA4:
audioTrack4 = new AudioTrack(AudioManager.STREAM_MUSIC, 44100, AudioFormat.CHANNEL_CONFIGURATION_MONO,
AudioFormat.ENCODING_PCM_16BIT, minBufferSize * 65, AudioTrack.MODE_STATIC);
audioTrack4.write(soundMap.get(3), 0, minBufferSize * 65);
audioTrack4.play();
break;
case R.id.buttonA5:
audioTrack5 = new AudioTrack(AudioManager.STREAM_MUSIC, 44100, AudioFormat.CHANNEL_CONFIGURATION_MONO,
AudioFormat.ENCODING_PCM_16BIT, minBufferSize * 65, AudioTrack.MODE_STATIC);
audioTrack5.write(soundMap.get(4), 0, minBufferSize * 65);
audioTrack5.play();
break;
case R.id.buttonA6:
audioTrack6 = new AudioTrack(AudioManager.STREAM_MUSIC, 44100, AudioFormat.CHANNEL_CONFIGURATION_MONO,
AudioFormat.ENCODING_PCM_16BIT, minBufferSize * 65, AudioTrack.MODE_STATIC);
audioTrack6.write(soundMap.get(5), 0, minBufferSize * 65);
audioTrack6.play();
break;
case R.id.buttonA7:
audioTrack7 = new AudioTrack(AudioManager.STREAM_MUSIC, 44100, AudioFormat.CHANNEL_CONFIGURATION_MONO,
AudioFormat.ENCODING_PCM_16BIT, minBufferSize * 65, AudioTrack.MODE_STATIC);
audioTrack7.write(soundMap.get(6), 0, minBufferSize * 65);
audioTrack7.play();
break;
case R.id.buttonA8:
audioTrack8 = new AudioTrack(AudioManager.STREAM_MUSIC, 44100, AudioFormat.CHANNEL_CONFIGURATION_MONO,
AudioFormat.ENCODING_PCM_16BIT, minBufferSize * 65, AudioTrack.MODE_STATIC);
audioTrack8.write(soundMap.get(7), 0, minBufferSize * 65);
audioTrack8.play();
break;
}
}
将是巨大的,如果有人可以帮助解决这个问题,也许用流模式代替声音预处理的静态模式,或者将空字节缓冲区写入audiotrack,然后在按钮上单击hashmap声音流式传输到音频跟踪。
嗨,感谢您的回复。但我也需要一个器官的循环功能。而且由于每个循环开始之间的差距,soundpool中的循环函数并不是我正在寻找的。因此我不得不使用像audiotrack或ndk这样的较低级别的类。在audiotrack中设置回放速度时,我还遇到了android ics的问题(点击噪音)。我仍然在寻找其他图书馆...... – sNore