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我正在尝试使用addSubview为我的游戏实现一个暂停菜单。但是,当我触摸暂停按钮时,视图将在前一场景中显示子视图 - DTStartMenu场景,而不是实际的游戏场景。 这里是ViewController.m代码:SpriteKit添加子视图
-(void)viewDidLayoutSubviews{
[super viewDidLoad];
SKView * skView = (SKView *)self.view;
skView.showsFPS = YES;
skView.showsNodeCount = YES;
// Create and configure the scene.
SKScene * scene = [DTStartMenu sceneWithSize:skView.bounds.size];
scene.scaleMode = SKSceneScaleModeAspectFill;
// Present the scene.
[skView presentScene:scene];
}
代码在StartMenu.m
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
/* Called when a touch begins */
SKView * skView = (SKView *)self.view;
SKScene *gameScene = [DTGame sceneWithSize:skView.bounds.size];
gameScene.scaleMode = SKSceneScaleModeAspectFill;
// [self.view presentScene:gameScene transition:[SKTransition fadeWithDuration:1]];
[self.view presentScene:gameScene];
}
中的代码DTGame.m
-(void) didMoveToView:(SKView *)view {
skview = (SKView*)self.view;
}
-(void)pauseGame{
CGRect rect = CGRectMake(90, 40, 300, 200);
pauseMenu = [[DTPauseMenu alloc] initWithFrame:rect];
[skview addSubview:pauseMenu];
}
有道理。工作。谢谢 ! – mihnea2kx