为什么在下面的例子中垃圾收集事件处理程序?
我希望垃圾收集后收到事件,但事实并非如此。
问题不是关于WeakEventManager。为什么收集事件处理程序垃圾的这个弱引用?
class WeakEventTest
{
public static void Run() {
EventConsumer ec = new EventConsumer();
WeakEvent<EventArgs> weakEvent = new WeakEvent<EventArgs>();
EventHandler<EventArgs> eh = ec.HandleEvent;
weakEvent += new WeakReference<EventHandler<EventArgs>>(ec.HandleEvent);
Console.WriteLine("Calling trigger");
weakEvent.Trigger(null, EventArgs.Empty);
Console.WriteLine("Calling System.GC.Collect");
GC.Collect();
GC.WaitForPendingFinalizers();
GC.WaitForFullGCComplete();
GC.Collect();
// event handler not called here
Console.WriteLine("Calling trigger");
weakEvent.Trigger(null, EventArgs.Empty);
}
}
class EventConsumer
{
public void HandleEvent(object obj, EventArgs args)
{
Console.WriteLine("EventReceived");
}
}
public class WeakEvent<T>
{
private List<WeakReference<EventHandler<T>>> referenceList = new List<WeakReference<EventHandler<T>>>();
private EventHandler<T> handler = null;
public static WeakEvent<T> operator +(WeakEvent<T> a, EventHandler<T> b)
{
lock (a.referenceList)
{
a.handler += b;
}
return a;
}
public static WeakEvent<T> operator +(WeakEvent<T> a, WeakReference<EventHandler<T>> b)
{
lock (a.referenceList)
{
a.referenceList.Add(b);
}
return a;
}
public static WeakEvent<T> operator -(WeakEvent<T> a, EventHandler<T> b)
{
lock (a.referenceList)
{
for (int i = a.referenceList.Count - 1; i >= 0; i--)
{
WeakReference<EventHandler<T>> wr = a.referenceList[i];
EventHandler<T> target;
if (!wr.TryGetTarget(out target))
{
a.referenceList.RemoveAt(i);
continue;
}
if (Object.ReferenceEquals(target, b))
{
a.referenceList.RemoveAt(i);
break;
}
}
a.handler -= b;
}
return a;
}
public void Trigger(object obj, T args)
{
lock (referenceList)
{
for (int i = referenceList.Count - 1; i >= 0; i--)
{
WeakReference<EventHandler<T>> wr = referenceList[i];
EventHandler<T> target;
if (!wr.TryGetTarget(out target))
{
referenceList.RemoveAt(i);
continue;
}
target(obj, args);
}
if (handler != null)
{
handler(obj, args);
}
}
}
public WeakEvent<T> AddWeakHandler(EventHandler<T> b)
{
lock (referenceList)
{
referenceList.Add(new WeakReference<EventHandler<T>>(b));
}
return this;
}
输出在控制台:
呼叫触发
EventReceived
调用System.GC.Collect
呼叫触发
- 在这里>我希望EventReceived
在下面的简单示例参考不是垃圾收集,并按预期工作。
class Program
{
static void Main(string[] args)
{
var ec = new EventConsumer();
var wr = new WeakReference<EventHandler<EventArgs>>(ec.EventReceived);
EventHandler<EventArgs> target;
if (wr.TryGetTarget(out target))
{
Console.WriteLine("Raising event");
target(null, EventArgs.Empty);
}
Console.WriteLine("Calling System.GC.Collect");
GC.Collect();
GC.WaitForPendingFinalizers();
GC.WaitForFullGCComplete();
GC.Collect();
EventHandler<EventArgs> target2;
if (wr.TryGetTarget(out target2))
{
Console.WriteLine("Raising event");
target2(null, EventArgs.Empty);
}
Console.ReadKey();
}
}
public class EventConsumer
{
public void EventReceived(object obj, EventArgs args)
{
Console.WriteLine("EventReceived");
}
}
这就是“弱”的意思。当你[使用调试器]时,你的第二个片段不够脆弱(http://stackoverflow.com/questions/17130382/understanding-garbage-collection-in-net/17131389#17131389)。通过在用户计算机上运行代码的方式让它具有相同的行为方式。切换到发布版本并使用工具>选项>调试>常规>取消“抑制JIT优化”。 –