0
我的代码在这里出了什么问题?我正在尝试从GameScene转换到ActionScene。在模拟器中,没有响应对精灵的触摸。请帮忙!!SpriteKit场景转换XCode 7
import SpriteKit
class GameScene: SKScene {
override func didMoveToView(view: SKView) {
/* Setup your scene here */
let sprite = SKSpriteNode(imageNamed:"Spaceship")
sprite.xScale = 0.5
sprite.yScale = 0.5
sprite.position = CGPointMake(CGRectGetMidX(self.frame), CGRectGetMidY(self.frame))
self.addChild(sprite)
}
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
/* Called when a touch begins */
for touch in touches {
let location = touch.locationInNode(self)
let touchedNode = nodeAtPoint(location)
if touchedNode.name == "sprite" {
let transition = SKTransition.revealWithDirection(.Down, duration: 0.5)
let ActionScene = GameScene(size:scene!.size)
ActionScene.scaleMode = .AspectFill
scene?.view?.presentScene(ActionScene, transition: transition)
}
}
}
override func update(currentTime: CFTimeInterval) {
/* Called before each frame is rendered */
}
}
我想过渡到动作场面。切换不起作用,因为没有场景:actionScene,我不能使用* let ActionScene = ActionScene *,因为它给了我一个错误。 @Dieblitzen – JOSH
所以你还没有创建一个ActionScene?如果你还没有创建一个场景,那么你希望如何过渡到它?我建议你创建一个名为ActionScene的新文件,它是SKScene的一个子类,以便你可以转换到它。 – Dieblitzen