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我目前对我的项目使用three.js动画。我正在使用morphtargets,并想问为什么我的框架经常被跳过?我的动画有7个形态目标,它围绕着它们。它从0开始到6(输出:console.log('frame:'+ lastKeyframe)),但有时我的帧从0跳到3或从1跳到4 ..这里真的会发生什么?顺便说一句,动画代码运行良好Three.js和框架动画跳过
[if (Mesh && playBack) // exists/is loaded
{
time = new Date().getTime() % duration; //arba Date.now()
keyframe = Math.floor(time/interpolation) + animOffset;
if (keyframe != currentKeyframe)
{
Mesh.morphTargetInfluences[ lastKeyframe ] = 0;
Mesh.morphTargetInfluences[ currentKeyframe ] = 1;
Mesh.morphTargetInfluences[ keyframe ] = 0;
//console.log(Mesh.morphTargetInfluences[ 0 ]);
lastKeyframe = currentKeyframe;
currentKeyframe = keyframe;
}
//The two lines after the if statement interpolate between frames.
//The value at currentKeyFrame starts decreasing from 1, and the value at keyFrame starts increasing.
Mesh.morphTargetInfluences[ keyframe ] = (time % interpolation)/interpolation;
Mesh.morphTargetInfluences[ lastKeyframe ] = 1 - Mesh.morphTargetInfluences[ keyframe ];
//console.log('current: ' + Mesh.morphTargetInfluences[ keyframe ]);
console.log('frame: ' + lastKeyframe);
}]
真的吗?没有答案? – Cookiez 2013-02-26 09:12:49