嗨大家ive在这里有一个相当错误,似乎C++没有找到glActiveTextureARB(GL_TEXTURE0_ARB); 即时通讯使用codeblocks,我有glext.h,所以每当我右键单击glActiveTextureARB,并找到声明,它实际上发现它......我有一个64位系统,并试图把GL文件夹中glext.h,也在我的项目和即时得到同样的错误任何想法将有助于tyvmglActiveTexture ARB没有被发现
我的继承人的情况下,代码u需要它..它是在西班牙顺便说一句,但它的Cuz的错误,我认为不事关它不是在代码
#include "objetos.h"
#include "glext.h"
#include <cassert>
Objetos::Objetos()
{
m_OBJS = NULL;
}
Objetos::Objetos(OBJETO d,int txt)
{
m_OBJS = NULL;
box = 0;
triangle = 0;
circle = 0;
CTargaImage image;
image.Load("TGAs/caja1.tga");
glGenTextures(1, &m_texturaCaja[0]);
glBindTexture(GL_TEXTURE_2D, m_texturaCaja[0]);
gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGB,
image.GetWidth(), image.GetHeight(),
GL_RGB, GL_UNSIGNED_BYTE, image.GetImage());
image.Release();
image.Load("TGAs/caja2.tga");
glGenTextures(1, &m_texturaCaja[1]);
glBindTexture(GL_TEXTURE_2D, m_texturaCaja[1]);
gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGB,
image.GetWidth(), image.GetHeight(),
GL_RGB, GL_UNSIGNED_BYTE, image.GetImage());
image.Release();
switch(d)
{
case TRIANGULO:
//borrarlo antes de dibujarlo siempre;
glActiveTextureARB(GL_TEXTURE0_ARB);
glBindTexture(GL_TEXTURE_2D, m_texturaTriangulo[txt]);
glEnable(GL_TEXTURE_2D);
glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);
glTexEnvf (GL_TEXTURE_ENV, GL_COMBINE_RGB_EXT, GL_REPLACE);
m_OBJS = glmReadOBJ("materiales/triangulo.obj");
m_Posicion.x = 0.0f;
glDisable(GL_TEXTURE_2D);
break;
case CIRCULO:
glActiveTextureARB(GL_TEXTURE1_ARB);
glBindTexture(GL_TEXTURE_2D, m_texturaEsfera[2]);
glEnable(GL_TEXTURE_2D);
glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);
glTexEnvf (GL_TEXTURE_ENV, GL_COMBINE_RGB_EXT, GL_REPLACE);
m_OBJS = glmReadOBJ("materiales/circulo.obj");
m_Posicion.x = -0.43f;
glDisable(GL_TEXTURE_2D);
break;
case CAJA:
glActiveTextureARB(GL_TEXTURE2_ARB);
glBindTexture(GL_TEXTURE_2D, m_texturaCaja[1]);
glEnable(GL_TEXTURE_2D);
glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);
glTexEnvf (GL_TEXTURE_ENV, GL_COMBINE_RGB_EXT, GL_REPLACE);
m_OBJS = glmReadOBJ("materiales/caja.obj");
m_Posicion.x = 0.43f;
glDisable(GL_TEXTURE_2D);
break;
}
}
显示完整的错误信息。 – 2011-06-04 23:38:35
\ Objetos.cpp ||在构造函数'Objetos :: Objetos(OBJETO,int)'中:| | \ Objetos.cpp | 111 |错误:'glActiveTextureARB'未在此范围内声明 || ===构建完成:1个错误,3个警告=== | – Makenshi 2011-06-04 23:39:31