当我查看某个对象并按下按钮时,我需要做一些事情。当我第一次这样做的时候,它可以工作,但是我不需要再次按下按钮,我只能看物体。但玩家必须看对象并按下按钮,不仅看起来RaycastHit始终返回true
private Collider thisCollider;
public int ActionNumber { get; private set; }
void Start()
{
thisCollider = GetComponent<Collider>();
}
void Update()
{
if (Input.GetButton("Fire1") && DoPlayerLookAtObject())
ActionsList();
}
bool DoPlayerLookAtObject()
{
int layerMask = 1 << 9;
layerMask = ~layerMask;
RaycastHit _hit;
Ray _ray = Camera.main.ScreenPointToRay(new Vector3(Screen.width/2, Screen.height/2, 0));
bool isHit = Physics.Raycast(_ray, out _hit, 2.0f, layerMask);
if (isHit && _hit.collider == thisCollider)
return true; // this return true all the time after first interaction with object
else
return false;
}
public bool ActionsList()
{
if (DoPlayerLookAtObject())
switch (thisCollider.name)
{
case "barthender": ActionNumber = 1; return true;
case "doorToStreet": ActionNumber = 2; return true;
default: Debug.Log("Error: Out of range"); break;
}
return false;
}
我如何使用它:
public OnMousePressCasino onMousePressCasinoBarthender;
public OnMousePressCasino onMousePressCasinoDoorToStreet;
if (onMousePressCasinoBarthender.ActionNumber == 1 &&
onMousePressCasinoBarthender.ActionsList())
// do something
if (onMousePressCasinoDoorToStreet.ActionNumber == 2 &&
onMousePressCasinoDoorToStreet.ActionsList())
// do something
编辑1无视玩家的对撞机。 Video从游戏
它,因为你打自己返回true。 'Ray_ray = Camera.main.ScreenPointToRay(new Vector3(Screen.width/2,Screen.height/2,0));'将'Z'设置得更远,例如, '2'。除此之外,它总是期望自己... ... –
@ m.rogalski我忽略玩家的碰撞在这里:'int layerMask = 1 << 9; layerMask =〜layerMask;'。我可以击中对象。但是当我想第二次击中它时,我不需要按下按钮,我可以看到对象 – dima