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我正在使用java awt渲染一个简单的矩形。我也有一个矩形作为窗口的背景。事情是,即使背景矩形设置为窗口的宽度和高度,它仍然不适合整个事情。我试图谷歌这一点,但发现与我的需求无关的结果。这是什么造成的?如何在awt中填充整个窗口
import java.awt.Canvas;
import java.awt.Dimension;
import java.awt.Graphics2D;
import java.awt.event.MouseAdapter;
import java.awt.image.BufferStrategy;
import java.awt.Color;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class Game implements Runnable{
final int WIDTH = 640;
final int HEIGHT = 480;
JFrame frame;
Canvas canvas;
BufferStrategy bufferStrategy;
boolean running = false;
public Game(){
frame = new JFrame("Prototyping");
JPanel panel = (JPanel) frame.getContentPane();
panel.setPreferredSize(new Dimension(WIDTH, HEIGHT));
panel.setLayout(null);
canvas = new Canvas();
canvas.setBounds(0, 0, WIDTH, HEIGHT);
canvas.setIgnoreRepaint(true);
panel.add(canvas);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.pack();
frame.setResizable(false);
frame.setVisible(true);
canvas.createBufferStrategy(2);
bufferStrategy = canvas.getBufferStrategy();
canvas.requestFocus();
}
public void run(){
running = true;
while(running)
render();
}
private void render() {
Graphics2D g = (Graphics2D) bufferStrategy.getDrawGraphics();
g.clearRect(0, 0, WIDTH, HEIGHT);
render(g);
g.dispose();
bufferStrategy.show();
}
protected void update(){
}
protected void render(Graphics2D g){
g.setColor(Color.GRAY);
g.fillRect(0, 0, WIDTH, HEIGHT);
g.setColor(Color.BLUE);
g.fillRect(100, 0, 200, 200);
}
public static void main(String [] args){
Game game = new Game();
new Thread(game).start();
}
}
*“..即使将背景矩形设置为窗口的宽度和高度,它仍然不适合整个事情。”*等等..什么?灰色矩形填充UI(此处)。蓝色矩形故意绘制得比UI小。另外:Java GUI必须适用于不同的OS,屏幕大小,屏幕分辨率等。因此,它们不利于像素的完美布局。请使用布局管理器或[它们的组合](http://stackoverflow.com/a/5630271/418556)以及[white space]的布局填充和边框(http://stackoverflow.com/a/17874718/ 418556)。 –
@AndrewThompson欣赏链接。虽然我看到的问题是侧面的空白:http://i.imgur.com/fcn7Ggx.gif。我认为这与空布局有关? –
哦,我的坏..我想我可能已经添加了布局,然后再看结果。改变'panel.setLayout(null);'到'panel.setLayout(new GridLayout());'看看它是否变好.. @ –