在StackPane
中,HBox
ES将要被调整,以填补StackPane
。因此这两个HBox
都填充整个区域,对齐设置将按钮定位在其中。因此,虽然按钮实际上不重叠,但HBox
es。
StackPane
(和其他窗格,在某些情况下)中的节点的z顺序由children
列表中的节点顺序决定。因此,在您的代码中,buttonContainer
位于“后面”roomContainer
。这意味着鼠标点击的目标要么是roomContainer
中的按钮,要么是roomContainer
本身。因此,buttonContainer
中的按钮永远不会收到鼠标点击。
解决方案是使用“真实”布局容器来适当定位两个按钮容器。例如,你可以使用一个AnchorPane
:
import javafx.application.Application;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.layout.AnchorPane;
import javafx.scene.layout.HBox;
import javafx.scene.layout.StackPane;
import javafx.stage.Stage;
public class Game extends Application {
public static void main(String[] args) {
launch(args);
}
Button attack, run, drinkPotion, nextRoom;
AnchorPane root;
HBox buttonContainer, roomContainer;
Scene scene;
public void createNode() {
root = new AnchorPane();
scene = new Scene(root, 860, 640);
attack = new Button("Attack");
run = new Button("Run!");
drinkPotion = new Button("Drink Potion!");
nextRoom = new Button("Go to next room...");
buttonContainer = new HBox(12);
buttonContainer.getChildren().addAll(attack, run, drinkPotion);
roomContainer = new HBox();
roomContainer.getChildren().addAll(nextRoom);
AnchorPane.setBottomAnchor(buttonContainer, 0.0);
AnchorPane.setLeftAnchor(buttonContainer, 0.0);
AnchorPane.setBottomAnchor(roomContainer, 0.0);
AnchorPane.setRightAnchor(roomContainer, 0.0);
root.getChildren().addAll(roomContainer, buttonContainer);
}
@Override
public void start(Stage stage) {
createNode();
stage.setScene(scene);
stage.show();
}
}
或可能是BorderPane
:
import javafx.application.Application;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.HBox;
import javafx.stage.Stage;
public class Game extends Application {
public static void main(String[] args) {
launch(args);
}
Button attack, run, drinkPotion, nextRoom;
BorderPane root;
HBox buttonContainer, roomContainer;
Scene scene;
public void createNode() {
root = new BorderPane();
scene = new Scene(root, 860, 640);
attack = new Button("Attack");
run = new Button("Run!");
drinkPotion = new Button("Drink Potion!");
nextRoom = new Button("Go to next room...");
buttonContainer = new HBox(12);
buttonContainer.getChildren().addAll(attack, run, drinkPotion);
buttonContainer.setAlignment(Pos.BOTTOM_CENTER);
roomContainer = new HBox();
roomContainer.getChildren().addAll(nextRoom);
roomContainer.setAlignment(Pos.BOTTOM_CENTER);
root.setLeft(buttonContainer);
root.setRight(roomContainer);
}
@Override
public void start(Stage stage) {
createNode();
stage.setScene(scene);
stage.show();
}
}
你可以阅读所有的布局窗格中tutorial
哪里是对的OnAction如何工作的概述按钮代码? – Programmer
这个演示没有setOnAction代码。问题是如果我在StackPane中有两组按钮,FX不会让我点击一个按钮。该按钮被卡住,并没有“点击”动画。 –