我目前有一个崩溃,我找不到解决方案。SKLabelNode相关EXC_BAD_ACCESS崩溃
在我正在开发的应用程序中,我有一个自定义类LabelNode: SKNode
,它使用SKLabelNode
和SKSpriteNode
在黑色方形背景上创建白色文本。此标签可以与带有setText(newText: String)
功能新值每帧以下
class LabelNode: SKNode {
private let textNode: SKLabelNode
private let backgroundNode: SKSpriteNode
private let padding: CGFloat
var width: CGFloat = 0
var height: CGFloat = 0
var horizontalAlignment = SKLabelHorizontalAlignmentMode.center
init(fontSize: CGFloat, text: String? = "A") {
textNode = SKLabelNode(fontNamed: "Arial")
textNode.zPosition = 1
backgroundNode = SKSpriteNode(color: UIColor.black, size: CGSize(width: 0, height: 0))
textNode.fontColor = UIColor.white
textNode.fontSize = fontSize
textNode.text = text
textNode.verticalAlignmentMode = SKLabelVerticalAlignmentMode.top
height = textNode.frame.size.height
textNode.position.y = (height/2)
padding = 0.165 * height
width = textNode.frame.size.width
backgroundNode.size = CGSize(width: width + padding, height: height + padding)
backgroundNode.position.x = textNode.frame.midX
super.init()
addChild(textNode)
addChild(backgroundNode)
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented for LabelNode")
}
func setText(newText: String) {
self.textNode.text = newText
width = self.textNode.frame.size.width
backgroundNode.size = CGSize(width: width + padding, height: height + padding)
backgroundNode.position.x = textNode.frame.midX
}
func setFontColor(newFontColor: UIColor) {
self.textNode.fontColor = newFontColor
}
func setAlignment(newAlignment: SKLabelHorizontalAlignmentMode) {
self.textNode.horizontalAlignmentMode = newAlignment
}
}更新
我的应用程序不断抛出EXC_BAD_ACCESS随机时间间隔,有时有不同的错误信息,并且在不同的线程。有时xcode指向该行
width = self.textNode.frame.size.width
但有时在线程x上的随机行,但上面的行在线程y中处于活动状态。
如果僵尸被激活,但两者All Exceptions
断点和malloc_error_break
停用我得到崩溃以下端子输出
-[SKTexture dealloc]: message sent to deallocated instance 0x10bbaf70
其中po 0x10bbaf70
只给出了输出
280735600
和以下堆栈跟踪
* thread #41: tid = 0x73287, 0x1d9ac4d0 CoreFoundation`___forwarding___ + 532, queue = 'com.apple.scenekit.renderingQueue.applicationName.GameView0x1478d2b0', stop reason = EXC_BREAKPOINT (code=EXC_ARM_BREAKPOINT, subcode=0xdefe)
frame #0: 0x1d9ac4d0 CoreFoundation`___forwarding___ + 532
frame #1: 0x1d8d13d8 CoreFoundation`_CF_forwarding_prep_0 + 24
frame #2: 0x1cc25194 libobjc.A.dylib`objc_object::sidetable_release(bool) + 238
frame #3: 0x2b23ff0a SpriteKit`SKCSpriteNode::~SKCSpriteNode() + 38
frame #4: 0x2b23ff28 SpriteKit`SKCSpriteNode::~SKCSpriteNode() + 8
frame #5: 0x2b2204a2 SpriteKit`SKCLabelNode::rebuildText() + 134
frame #6: 0x2b2201b2 SpriteKit`SKCLabelNode::getBoundingBox() + 34
frame #7: 0x2b27d248 SpriteKit`-[SKNode frame] + 40
frame #8: 0x2b297928 SpriteKit`-[SKLabelNode frame] + 40
* frame #9: 0x000aea54 applicationName`LabelNode.setText(newText="9 555 m", self=0x15863970) ->() + 288 at LabelNode.swift:45
如果我All Exceptions
断点和malloc_error_break
激活我没有得到任何端子输出和以下堆栈跟踪运行
* thread #21: tid = 0x7414f, 0x1cc24612 libobjc.A.dylib`objc_release + 2, queue = 'com.apple.scenekit.renderingQueue.applicationName.GameView0x177651b0', stop reason = EXC_BAD_ACCESS (code=1, address=0x2)
frame #0: 0x1cc24612 libobjc.A.dylib`objc_release + 2
frame #1: 0x2b23fefa SpriteKit`SKCSpriteNode::~SKCSpriteNode() + 22
frame #2: 0x2b23ff28 SpriteKit`SKCSpriteNode::~SKCSpriteNode() + 8
frame #3: 0x2b2204a2 SpriteKit`SKCLabelNode::rebuildText() + 134
frame #4: 0x2b2201b2 SpriteKit`SKCLabelNode::getBoundingBox() + 34
frame #5: 0x2b27d248 SpriteKit`-[SKNode frame] + 40
frame #6: 0x2b297928 SpriteKit`-[SKLabelNode frame] + 40
* frame #7: 0x00181a54 applicationName`LabelNode.setText(newText="4 033 m", self=0x17786cb0) ->() + 288 at LabelNode.swift:45
有谁知道这是什么崩溃背后的原因是或者任何进一步的步骤我可以采取的一些启发这个?任何提示将是非常有用的:)