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我是THREE.js的初学者,我想创建一个球体,我将用它来创建具有纹理的球体,但是我在创建MeshPhongMaterial时卡住了它什么也没有出现。否则,当我使用MeshBasicMaterial看来,MeshPhongMaterial没有出现
这是我的代码
var mainScene, camera, aspect, renderer;
mainScene = new THREE.Scene();
aspect = window.innerWidth/window.innerHeight;
camera = new THREE.PerspectiveCamera(40, aspect, 0.1, 100);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
var canvasContainer = document.getElementById("canvasContainer");
canvasContainer.appendChild(renderer.domElement);
var mesh = new THREE.Mesh(
new THREE.SphereGeometry(0.5,32,32),
new THREE.MeshPhongMaterial({
color: 0x00ff00,
wireframe: true
})
);
mainScene.add(mesh);
camera.position.z = 5;
var render = function(){
requestAnimationFrame(render);
renderer.render(mainScene, camera);
}
render();
我不知道什么是错用此代码,我应该使用MeshPhongMaterial办呢?
谢谢
噢..谢谢你救这个我一天:d – Ampersanda