1
我一直在为此奋斗了好几个小时,我找不到我做错了什么。请帮我找到我的错误。我无法为WPF中的自定义属性设置动画
我用一个自定义依赖项属性创建了一个用户控件,我想为此属性设置动画。
这里是我的类:
public partial class UserControl1 : UserControl
{
public UserControl1()
{
InitializeComponent();
}
public long Val
{
get { return (long)GetValue(ValProperty); }
set {
SetValue(ValProperty, value);
// Update a text block for debug
((Class1)this.Resources["class1"]).Val = value;
}
}
public static readonly DependencyProperty ValProperty =
DependencyProperty.Register("Val", typeof(long), typeof(UserControl1), new UIPropertyMetadata(0L));
}
这里是一个应该制作动画(有一个名为usercontrol11的UserControl1的实例)的代码:
Int64Animation myAnimation = new Int64Animation();
myAnimation.From = 100;
myAnimation.To = 200;
myAnimation.Duration = new Duration(TimeSpan.FromSeconds(1));
Storyboard.SetTargetName(myAnimation, userControl11.Name);
Storyboard.SetTargetProperty(myAnimation, new PropertyPath(UserControl1.ValProperty));
Storyboard myStoryboard = new Storyboard();
myStoryboard.Children.Add(myAnimation);
myStoryboard.Begin(this);
我也尝试了XAML的做法,但它也不起作用(在以下XAML中,宽度动画可以正常工作,但Val不会):
<my:UserControl1 HorizontalAlignment="Left" Width="150" Margin="72,45,0,0" x:Name="userControl11" VerticalAlignment="Top" Background="#FFFFD100">
<my:UserControl1.Triggers>
<EventTrigger RoutedEvent="MouseEnter">
<EventTrigger.Actions>
<BeginStoryboard>
<Storyboard>
<Int64Animation To="300" Duration="0:0:1"
Storyboard.TargetProperty="Val" />
<DoubleAnimation To="300" Duration="0:0:1"
Storyboard.TargetProperty="Width" />
</Storyboard>
</BeginStoryboard>
</EventTrigger.Actions>
</EventTrigger>
</my:UserControl1.Triggers>
</my:UserControl1>
任何帮助将不胜感激!
哇,非常感谢您的工作! 但是它为什么这样工作?对我来说这似乎很奇怪。我认为动画的重点是要改变属性的值...如何调用OnPropertyChanged,但该值不会自动更改? – 2010-10-10 05:43:10