2015-06-19 67 views
0

我正在用Sprit Kit构建游戏,我在didMoveToView方法中使用了AVAudioPlayer的连续循环声音。但是我还使用SystemSoundID使用了其他四种声音,这些声音是在didMoveToView方法之外创建的。问题是当我玩游戏时,使用AVAudioPlayer播放声音似乎淹没了我使用systemSound的所有其他声音。我可以使用AVAudio来处理所有听起来不错的声音,但它也会让我的游戏减慢一点。只是想知道是否有替代或修复?忘了提及,它只是似乎是一个问题,当我插入耳机,但它播放时没有工作正常。播放AVAudioPlayer和SystemSoundID

这里是我的代码:

- (void)didMoveToView:(SKView *)view 


NSURL *playSound = [NSURL fileURLWithPath:[[NSBundle mainBundle]pathForResource:@"jungleSound" ofType:@"wav"]]; 

NSError *error; 

player = [[AVAudioPlayer alloc]initWithContentsOfURL:playSound error:&error]; 

[player play]; 

player.numberOfLoops = -1; //Continuous play// 

而且方法

NSString *soundPath = [[NSBundle mainBundle] pathForResource:@"Jump2" ofType:@"wav"]; 
SystemSoundID soundID; 
AudioServicesCreateSystemSoundID((__bridge CFURLRef)[NSURL fileURLWithPath: soundPath], &soundID); 
AudioServicesPlaySystemSound(soundID); 


NSString *soundPath2 = [[NSBundle mainBundle] pathForResource:@"squish" ofType:@"wav"]; 
SystemSoundID soundID2; 
AudioServicesCreateSystemSoundID((__bridge CFURLRef)[NSURL fileURLWithPath: soundPath2], &soundID2); 
AudioServicesPlaySystemSound(soundID2); 


NSString *soundPath3 = [[NSBundle mainBundle] pathForResource:@"Powerup3" ofType:@"wav"]; 
SystemSoundID soundID3; 
AudioServicesCreateSystemSoundID((__bridge CFURLRef)[NSURL fileURLWithPath: soundPath3], & soundID3); 
AudioServicesPlaySystemSound(soundID3); 

回答

0

打开音量调下设置的铃声和提醒之外解决了这个问题。