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我的模型罚款与此代码加载:MeshFaceMaterial/JSON材料错误
loader.load("js/charWalk01.js", function(geometry, materials) {
mesh = new THREE.Mesh(geometry, new THREE.MeshLambertMaterial());
scene.add(mesh);
});
然而,当我尝试使用MeshFaceMaterial(以便使用该材料在JSON文件),我得到两个非常奇怪three.min.js错误消息(如下)。
loader.load("js/charWalk01.js", function(geometry, materials) {
materials[ 0 ].morphTargets = true;
mesh = new THREE.Mesh(geometry, new THREE.MeshFaceMaterial());
scene.add(mesh);
});
的错误是:
TypeError: 'undefined' is not an object (evaluating 'a.map') three.min.js:347
TypeError: 'undefined' is not an object (evaluating 'ma.attributes') three.min.js:429
JSON文件是完全正常的(与OBJ转换器创建的),这里的材料代码是:
"materials": [ {
"DbgColor" : 15658734,
"DbgIndex" : 0,
"DbgName" : "Mat.1",
"colorDiffuse" : [1.0, 1.0, 1.0],
"colorSpecular" : [0.4, 0.52, 0.53],
"illumination" : 4,
"mapDiffuse" : "Character_01.jpg"
}],
任何帮助来为什么这些错误可能出现?
干杯, 伊恩
尝试'THREE.MeshFaceMaterial(材料) ' - 请参阅迁移wiki :: https://github.com/mrdoob/three.js/wiki/Migration。 three.js r.53 – WestLangley
这就是獾!谢谢你,祝你新的快乐! – Ian