2017-08-13 250 views
0

所以我试图使用while循环让我的程序通过8x8数组找到路径。但是,启动Unity时会停止响应,必须关闭。有人可以帮助解释为什么我的代码不工作,因为我没有看到任何错误,因为循环结束的条件改变了。这里的源代码:while循环导致Unity冻结

using System.Collections; 
using System.Collections.Generic; 
using UnityEngine; 

public class LevelGenerator : MonoBehaviour { 

public int counter = 0; 
int LevelX = 0; 
int LevelY = 0; 

int[,] LevelData = new int[8,8]{ 
    {0,0,0,0,0,0,0,0}, 
    {0,0,0,0,0,0,0,0}, 
    {0,0,0,0,0,0,0,0}, 
    {0,0,0,0,0,0,0,0}, 
    {0,0,0,0,0,0,0,0}, 
    {0,0,0,0,0,0,0,0}, 
    {0,0,0,0,0,0,0,0}, 
    {0,0,0,0,0,0,0,0} 
}; 

void Start() { 
    Generate(); 
} 

void RandomPath(){ 
    int NewDirection = Random.Range(0,3); 
    if(NewDirection==0){ 
     if(LevelX!=0){ 
      if(LevelData[LevelX-1,LevelY]==0){ 
       counter++; 
       LevelData[LevelX-1,LevelY]=counter; 
       LevelX=LevelX-1; 
      } 
     } 
    }else if(NewDirection==1){ 
     if(LevelX!=7){ 
      if(LevelData[LevelX+1,LevelY]==0){ 
       counter++; 
       LevelData[LevelX+1,LevelY]=counter; 
       LevelX=LevelX+1; 
      } 
     } 
    } 
    else if(NewDirection==2){ 
     if(LevelY!=7){ 
      if(LevelY!=0){ 
       if(LevelData[LevelX,LevelY-1]==0){ 
        counter++; 
        LevelData[LevelX,LevelY+1]=counter; 
        LevelY=LevelY+1; 
       } 
      }else{ 
       counter++; 
       LevelData[LevelX,LevelY+1]=counter; 
       LevelY=LevelY+1; 
      } 
     } 
    } 
} 

void Generate(){ 
    //picks a random location for the level to start and the second room, then generates a random path to the bottom of the level 
    int LevelStartX = Random.Range(0,8); 
    int LevelStartY = Random.Range(0,5); 
    counter++; 
    LevelData[LevelStartX,LevelStartY] = counter; 
    Debug.Log(LevelStartX); 
    Debug.Log(LevelStartY); 
    int Direction = Random.Range(0,3); 
    if(Direction==0){ 
     if(LevelStartX==0){ 
      counter++; 
      LevelData[LevelStartX+1,LevelStartY]=counter; 
      LevelX = LevelStartX+1; 
      LevelY = LevelStartY; 
     }else{ 
      counter++; 
      LevelData[LevelStartX-1,LevelStartY]=counter; 
      LevelX = LevelStartX-1; 
      LevelY = LevelStartY; 
     } 
    }else if(Direction==1){ 
     if(LevelStartX==7){ 
      counter++; 
      LevelData[LevelStartX-1,LevelStartY]=counter; 
      LevelX = LevelStartX-1; 
      LevelY = LevelStartY; 
     }else{ 
      counter++; 
      LevelData[LevelStartX+1,LevelStartY]=counter; 
      LevelX = LevelStartX+1; 
      LevelY = LevelStartY; 
     } 
    }else{ 
     counter++; 
     LevelData[LevelStartX,LevelStartY+1]=counter; 
     LevelX = LevelStartX; 
     LevelY = LevelStartY+1; 
    } 
    while(LevelY!=7 || counter!=32){ 
     RandomPath(); 
    } 
} 
} 
+1

这是因为'LevelY'是**永远**等于' 7'和'计数器'是**从不**等于'32'所以你得到无限循环。 – Programmer

+0

但是,当NewDirection等于2时,计数器会增加循环的大部分迭代次数,并且LevelY会增加,并且当前的空间中有一个零。 – DoYouEvenFish

+0

@DoYouEvenFish测试非常简单。在while循环之后放置一个断点并运行您的代码 –

回答

0

我检查你的代码,发现计数器永远不会达到32(或至少通常)。这可能是因为你正在使用随机数字,每次运行它时都停在一个不同的数字上,所以实际上它有一个小的机会