0
我想写一个功能,使屏幕的全尺寸和正常的大小,更重要的是,虽然我调整屏幕大小的正常大小,它放回的位置之前,我全尺寸它..如何我能做到这一点...GLUT屏幕调整大小
这里是我做了什么
//global Variables
int scr_pos_x = 100, scr_pos_y = 150;
//somewhere else in main method
glutInitWindowPosition(scr_pos_x, scr_pos_y);
....
glutKeyboardFunc(myKeyboard);
//myKeyBoardFunction
void myKeyboard(unsigned char key, int x, int y){
if(key == 'f'){
int scr_pos_x = glutGet((GLenum)GLUT_WINDOW_X);
int scr_pos_y = glutGet((GLenum)GLUT_WINDOW_Y);
cout << " while f press "<<scr_pos_x <<" "<<scr_pos_y << endl; // to check
glutFullScreen();
}else if(key=='x'){
cout << " while x press "<<scr_pos_x <<" "<<scr_pos_y << endl; // to check
glutPositionWindow(scr_pos_x, scr_pos_y);
glutReshapeWindow(640, 480);
}
}
当我按下“F”我可以看到scr_pos_x和scr_pos_y被设置为合适的值,但是当我按下“ x'这些值以某种方式变为100和150.我在想什么?
谢谢你,工作得很好。我不知道我在做什么..我明白了。再次感谢 – 2013-03-16 18:33:47