2014-04-16 26 views
24

我想知道它们是如何生成的,以及它们是否每次打开应用程序或存储(缓存)时生成。彩色装有字母a的邮箱Gmail

这只是一个画布(编程)或他们使用XML?事情是这样的,然后以编程他们添加字母:

<shape xmlns:android="http://schemas.android.com/apk/res/android" android:shape="rectangle"> 
    <size android:width="1px" android:height="1dp"/> 
    <solid android:color="#FFFFF5EE/> 
</shape> 

回答

45

产生每次我打开应用程序或存储(缓存)

小A列,少列B.有使用了一个小缓存,但这不是你在想什么。每个瓷砖可以分成4个部分,缓存用于检索特定的位置。就背景而言,使用String.hashCode映射颜色以确保相同的电子邮件地址(或密钥)将始终映射到相同的颜色。但实际的字母是使用Canvas.drawText绘制的。

下面是一个例子:

/** 
* Used to create a {@link Bitmap} that contains a letter used in the English 
* alphabet or digit, if there is no letter or digit available, a default image 
* is shown instead 
*/ 
public class LetterTileProvider { 

    /** The number of available tile colors (see R.array.letter_tile_colors) */ 
    private static final int NUM_OF_TILE_COLORS = 8; 

    /** The {@link TextPaint} used to draw the letter onto the tile */ 
    private final TextPaint mPaint = new TextPaint(); 
    /** The bounds that enclose the letter */ 
    private final Rect mBounds = new Rect(); 
    /** The {@link Canvas} to draw on */ 
    private final Canvas mCanvas = new Canvas(); 
    /** The first char of the name being displayed */ 
    private final char[] mFirstChar = new char[1]; 

    /** The background colors of the tile */ 
    private final TypedArray mColors; 
    /** The font size used to display the letter */ 
    private final int mTileLetterFontSize; 
    /** The default image to display */ 
    private final Bitmap mDefaultBitmap; 

    /** 
    * Constructor for <code>LetterTileProvider</code> 
    * 
    * @param context The {@link Context} to use 
    */ 
    public LetterTileProvider(Context context) { 
     final Resources res = context.getResources(); 

     mPaint.setTypeface(Typeface.create("sans-serif-light", Typeface.NORMAL)); 
     mPaint.setColor(Color.WHITE); 
     mPaint.setTextAlign(Align.CENTER); 
     mPaint.setAntiAlias(true); 

     mColors = res.obtainTypedArray(R.array.letter_tile_colors); 
     mTileLetterFontSize = res.getDimensionPixelSize(R.dimen.tile_letter_font_size); 

     mDefaultBitmap = BitmapFactory.decodeResource(res, android.R.drawable.sym_def_app_icon); 
    } 

    /** 
    * @param displayName The name used to create the letter for the tile 
    * @param key The key used to generate the background color for the tile 
    * @param width The desired width of the tile 
    * @param height The desired height of the tile 
    * @return A {@link Bitmap} that contains a letter used in the English 
    *   alphabet or digit, if there is no letter or digit available, a 
    *   default image is shown instead 
    */ 
    public Bitmap getLetterTile(String displayName, String key, int width, int height) { 
     final Bitmap bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888); 
     final char firstChar = displayName.charAt(0); 

     final Canvas c = mCanvas; 
     c.setBitmap(bitmap); 
     c.drawColor(pickColor(key)); 

     if (isEnglishLetterOrDigit(firstChar)) { 
      mFirstChar[0] = Character.toUpperCase(firstChar); 
      mPaint.setTextSize(mTileLetterFontSize); 
      mPaint.getTextBounds(mFirstChar, 0, 1, mBounds); 
      c.drawText(mFirstChar, 0, 1, 0 + width/2, 0 + height/2 
        + (mBounds.bottom - mBounds.top)/2, mPaint); 
     } else { 
      c.drawBitmap(mDefaultBitmap, 0, 0, null); 
     } 
     return bitmap; 
    } 

    /** 
    * @param c The char to check 
    * @return True if <code>c</code> is in the English alphabet or is a digit, 
    *   false otherwise 
    */ 
    private static boolean isEnglishLetterOrDigit(char c) { 
     return 'A' <= c && c <= 'Z' || 'a' <= c && c <= 'z' || '0' <= c && c <= '9'; 
    } 

    /** 
    * @param key The key used to generate the tile color 
    * @return A new or previously chosen color for <code>key</code> used as the 
    *   tile background color 
    */ 
    private int pickColor(String key) { 
     // String.hashCode() is not supposed to change across java versions, so 
     // this should guarantee the same key always maps to the same color 
     final int color = Math.abs(key.hashCode()) % NUM_OF_TILE_COLORS; 
     try { 
      return mColors.getColor(color, Color.BLACK); 
     } finally { 
      mColors.recycle(); 
     } 
    } 

} 

以下是默认的颜色和字体大小:

<!-- All of the possible tile background colors --> 
<array name="letter_tile_colors"> 
    <item>#f16364</item> 
    <item>#f58559</item> 
    <item>#f9a43e</item> 
    <item>#e4c62e</item> 
    <item>#67bf74</item> 
    <item>#59a2be</item> 
    <item>#2093cd</item> 
    <item>#ad62a7</item> 
</array> 

<!-- The default letter tile text size --> 
<dimen name="tile_letter_font_size">33sp</dimen> 
<!-- The deafult tile size --> 
<dimen name="letter_tile_size">64dp</dimen> 

实现 “T” 的

@Override 
public void onCreate(Bundle savedInstanceState) { 
    super.onCreate(savedInstanceState); 

    final Resources res = getResources(); 
    final int tileSize = res.getDimensionPixelSize(R.dimen.letter_tile_size); 

    final LetterTileProvider tileProvider = new LetterTileProvider(this); 
    final Bitmap letterTile = tileProvider.getLetterTile("name", "key", tileSize, tileSize); 

    getActionBar().setIcon(new BitmapDrawable(getResources(), letterTile)); 
} 

结果,“E “,”S“,”T“

T

E

S

T

+4

该代码的许可证是什么? –

+0

关键是什么? – SMahdiS

+0

看起来代码是[派生自邮件应用](https://android.googlesource.com/platform/packages/apps/UnifiedEmail/+/184ec73/src/com/android/mail/photomanager/LetterTileProvider.java)并根据__Apache许可证2.0__获得许可。 – Phil

0

上@ adneal的响应建立起来,如果我们想生成圆形图标,我们可以通过修改getLetterTile功能如下:

public Bitmap getLetterTile(String displayName, String key, int width, int height, boolean round) { 
    final Bitmap bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888); 
    final char firstChar = displayName.charAt(0); 

    final Canvas c = mCanvas; 
    c.setBitmap(bitmap); 

    if (round) { 
     Paint paint = new Paint(); 
     paint.setStyle(Paint.Style.FILL); 
     paint.setColor(pickColor(key)); 
     c.drawCircle(width/2, height/2 , width/2, paint); 
    } else { 
     c.drawColor(pickColor(key)); 
    } 

    if (isEnglishLetterOrDigit(firstChar)) { 
     mFirstChar[0] = Character.toUpperCase(firstChar); 
     mPaint.setTextSize(mTileLetterFontSize); 
     mPaint.getTextBounds(mFirstChar, 0, 1, mBounds); 
     c.drawText(mFirstChar, 0, 1, 0 + width/2, 0 + height/2 
       + (mBounds.bottom - mBounds.top)/2, mPaint); 
    } else { 
     c.drawBitmap(mDefaultBitmap, 0, 0, null); 
    } 
    return bitmap; 
}