2013-07-16 307 views
6

我已经开始使用Objective-c进行iOS编程。我从Java切换过来,我想知道是否有任何现有的库,例如Java Collections Framework for Obj-c,更具体地说是一个优先级队列实现。我做了一些搜索,但一直无法提出任何事情。Objective-c优先级队列

更新:我发现了这一点,但根本不知道如何使用它自己:http://www.ohloh.net/p/pqlib

+0

我认为最接近你在找什么是大中央Distpatch:http://developer.apple.com/library/mac/#documentation/General /Conceptual/ConcurrencyProgrammingGuide/Introduction/Introduction.html#//apple_ref/doc/uid/TP40008091 –

+0

它看起来像一个NSMutableArray与'indexOfObjectPassingTest'搜索将工作得很好。 –

+0

NSOperationQueue看起来像你在找什么。 – DiegoMax

回答

2

我无法找到一个优先级队列的实现,所以我继续做我自己。我不确定它有多强大,但我希望这可能会将其他人指向正确的方向。

PriorityQueue.h

// 
// PriorityQueue.h 
// 

#import <Foundation/Foundation.h> 
#import "comparable.h" 

//Implements a priority queue. All objects in queue must implement the comparable protocol and must be all of the same type. The queue can be explicity typed at initialization, otherwise the type of the first object entered will be the type of the queue 
@interface PriorityQueue : NSObject{ 
    NSMutableArray *queue; 
    Class type; 
} 

- (id)init; 
- (id)initWithObjects:(NSSet *)objects; 
- (id)initWithCapacity:(int)capacity; 
- (id)initWithCapacity:(int)capacity andType:(Class)oType; //Queue will reject objects not of that type 

#pragma mark - Useful information 
- (BOOL)isEmpty; 
- (BOOL)contains:(id<comparable, NSObject>)object; 
- (Class)typeOfAllowedObjects; //Returns the type of objects allowed to be stored in the queue 
- (int) size; 

#pragma mark - Mutation 
- (void)clear; 
- (BOOL)add:(id<comparable, NSObject>)object; 
- (void)remove:(id<comparable, NSObject>)object; 

#pragma mark - Getting things out 
- (id)peek; 
- (id)poll; 
- (id)objectMatchingObject:(id<comparable, NSObject>)object; 
- (NSArray *)toArray; 

#pragma mark - 
- (void)print; 

@end 

PriorityQueue.m

// 
// PriorityQueue.m 
// 

#import "PriorityQueue.h" 

#define INITIAL_CAPACITY 50 
@implementation PriorityQueue 

#pragma mark - Initialization 
- (id)init{ 
    return [self initWithCapacity:INITIAL_CAPACITY andType:nil]; 
} 

- (id)initWithObjects:(NSSet *)objects{ 
    self = [self initWithCapacity:INITIAL_CAPACITY andType:nil]; 
    for (id<comparable, NSObject>object in objects){ 
     [self add:object]; 
    } 
    return self; 
} 

- (id)initWithCapacity:(int)capacity{ 
    return [self initWithCapacity:capacity andType:nil]; 
} 

- (id)initWithCapacity:(int)capacity andType:(Class)oType{ 
    self = [super init]; 
    if(self){ 
     queue = [[NSMutableArray alloc] init]; 
     type = oType; 
    } 
    return self; 
} 

#pragma mark - Useful information 
- (BOOL)isEmpty{ 
    if(queue.count == 0){ 
     return YES; 
    } 
    else{ return NO;} 
} 

- (BOOL)contains:(id<comparable, NSObject>)object{ 
    //Search the array to see if the object is already there 
    for(id<comparable> o in queue){ 
     if([o isEqual:object]){ 
      return YES; 
     } 
    } 
    return NO; 
} 

- (Class)typeOfAllowedObjects{ 
    NSLog(@"Allowed Types: %@", type); 
    return type; 
} 

- (int) size{ 
    return [queue count]; 
} 

#pragma mark - Mutation 
//Mutation 
- (void)clear{ 
    [queue removeAllObjects]; 
} 

//A "greater" object (compareTo returns 1) is at the end of the queue. 
- (BOOL)add:(id<comparable, NSObject>)object{ 
    //Make sure the object's type is the same as the type of the queue 
    if(type == nil){ 
//  NSLog(@"Type is nil"); 
     type = [object class]; 
    } 
    if([object class] != type){ 
     NSLog(@"ERROR: Trying to add incorrect object"); 
     return NO; 
    } 

    if([queue count] == 0){ 
     [queue addObject:object]; 
     return YES; 
    } 
    for(int i = 0; i < [queue count]; i++){ 
     if([object compareTo:queue[i]] < 0){ 
      [queue insertObject:object atIndex:i]; 
      return YES; 
     } 
    } 
    [queue addObject:object]; 
    return YES; 
} 

- (void)remove:(id<comparable, NSObject>)object{ 
    [queue removeObject:object]; 
} 

#pragma mark - Getting things out 
- (id)peek{ 
    return queue[0]; 
} 

- (id)poll{ 
    //Get the object at the front 
    id head = queue[0]; 

    //Remove and return that object 
    [queue removeObject:head]; 
    return head; 
} 

- (id)objectMatchingObject:(id<comparable, NSObject>)object{ 
    //Search the array to see if the object is already there 
    for(id<comparable> o in queue){ 
     if([o isEqual:object]){ 
      return o; 
     } 
    } 
    return nil; 
} 

- (NSArray *)toArray{ 
    return [[NSArray alloc] initWithArray:queue]; 
} 

#pragma mark - 
- (NSString *)description{ 
    return [NSString stringWithFormat:@"PriorityQueue: %@ allows objects of type %@", queue, type]; 
} 

- (void)print{ 
    NSLog(@"%@", [self description]); 
} 

@end 

Comparable.h

// 
// comparable.h 
// 

#import <Foundation/Foundation.h> 


//NOTE: Class must check to make sure it is the same class as whatever is passed in 
@protocol comparable 

- (int)compareTo:(id<comparable, NSObject>)object; 
- (BOOL)isEqual:(id<comparable, NSObject>)object; 

@end 
+7

这实现了优先级队列的接口,但典型的优先级队列将具有O(log N)插入和删除操作,而不是像这样的O(N)。这对于体面大小的N可能会产生很大的影响。 –

1

CFBinaryHeap可以用作一个优先级队列和在文档中被描述为这样:https://developer.apple.com/library/mac/documentation/CoreFoundation/Reference/CFBinaryHeapRef/

的缺点似乎是:

1)没有删除或更新元素的能力。据我可以告诉你只能删除min元素。 2)在Objc或Swift中使用它非常类似C并且不太舒服。

+0

令我担忧的是,文档不能保证您“窥视”的最小对象可能与您“流行”的最小对象不同。所以偷看,然后只在必要时删除该元素似乎并不安全。 – phreakhead

1

我的方法支持价值更新。因为CFBinaryHeap不支持更新值,所以我把它们放在一个失效列表中,并且一旦被提取,对象被再次插入并且提取新的提取。

/** 
Objective-C wrapper around CFBinaryHeap implementing a priority queue and extended by updating a previous value 
*/ 

NS_ASSUME_NONNULL_BEGIN 

@interface BEPriorityQueue<ObjectType, ValueType> : NSObject 

- (void)dispose; 

@property (nonatomic, readonly) NSUInteger count; 

- (void)insert:(ObjectType)object value:(ValueType)value; 
- (void)update:(ObjectType)object value:(ValueType)value; 

/** returns and removes object with lowest value (highest priority */ 
- (ObjectType)extractMinimum; 

- (BOOL)containsObject:(ObjectType)object; 
- (id)valueForObject:(id)object; 

- (void)removeAllObjects; 

@end 

NS_ASSUME_NONNULL_END 

使用这种实现:

NS_ASSUME_NONNULL_BEGIN 

@interface BEPriorityQueue() 

- (CFComparisonResult)compareObject:(id)object1 with:(id)object2; 

@end 

static CFComparisonResult BEPriorityQueueCompareItems(const void *ptr1, const void *ptr2, void *info) 
{ 
    id object1 = (__bridge id)ptr1; 
    id object2 = (__bridge id)ptr2; 

    BEPriorityQueue* queue = (__bridge id)info; 
    return [queue compareObject:object1 with:object2]; 
} 

static const void *BEPriorityQueueItemRetain(CFAllocatorRef allocator, const void *ptr) { 
    return CFRetain(ptr); 
} 

static void BEPriorityQueueItemRelease(CFAllocatorRef allocator, const void *ptr) { 
    CFRelease(ptr); 
} 

@implementation BEPriorityQueue 
{ 
    BOOL    _disposed; 
    CFBinaryHeapRef  _binaryHeapRef; 
    NSMapTable*   _objectToValue; 
    NSMutableSet*  _invalidated; 
} 

- (instancetype)init 
{ 
    self = [super init]; 
    if (self) 
    { 

     CFBinaryHeapCallBacks callbacks = (CFBinaryHeapCallBacks) { 
      .version = 0, 
      .retain = &BEPriorityQueueItemRetain, 
      .release = &BEPriorityQueueItemRelease, 
      .copyDescription = &CFCopyDescription, 
      .compare = &BEPriorityQueueCompareItems 
     }; 

     CFBinaryHeapCompareContext compareContext = (CFBinaryHeapCompareContext) { 
      .version = 0, 
      .info = (__bridge void *)(self), 
      .retain = NULL, 
      .release = NULL, 
      .copyDescription = NULL, 
     }; 

     _binaryHeapRef = CFBinaryHeapCreate(NULL, 0, &callbacks, &compareContext); 
     _objectToValue = [NSMapTable strongToStrongObjectsMapTable]; 
     _invalidated = [NSMutableSet set]; 
    } 
    return self; 
} 

- (void)dealloc 
{ 
    [self dispose]; 

    if (_binaryHeapRef != NULL) 
    { 
     CFRelease(_binaryHeapRef); 
     _binaryHeapRef = NULL; 
    } 
} 

- (void)dispose 
{ 
    [self removeAllObjects]; 
    _disposed = YES; 
} 

#pragma mark internal 

- (CFComparisonResult)compareObject:(id)object1 with:(id)object2 
{ 
    id value1 = [_objectToValue objectForKey:object1]; 
    id value2 = [_objectToValue objectForKey:object2]; 
    return (CFComparisonResult)[value1 compare:value2]; 
} 

#pragma mark interface 

- (NSUInteger)count 
{ 
    BEEnsureFalse(_disposed); 
    return (NSUInteger)CFBinaryHeapGetCount(_binaryHeapRef); 
} 

- (id)extractMinimum 
{ 
    BEEnsureFalse(_disposed); 

    const void *ptr = NULL; 
    if (!CFBinaryHeapGetMinimumIfPresent(_binaryHeapRef, &ptr)) 
     return nil; 

    id object = (__bridge id)ptr; 
    id value = [_objectToValue objectForKey:object]; 

    CFBinaryHeapRemoveMinimumValue(_binaryHeapRef); 
    [_objectToValue removeObjectForKey:object]; 

    // if the objects was invalidated, it may no longer be the minimum 
    // therefore reinsert the object and extract again 
    if ([_invalidated containsObject:object]) 
    { 
     [_invalidated removeObject:object]; 
     [self insert:object value:value]; 
     return [self extractMinimum]; 
    } 

    return object; 
} 

- (void)insert:(id)object value:(id)value 
{ 
    BEEnsureFalse(_disposed); 
    BEEnsureIsNotNil(object); 
    BEEnsureIsNotNil(value); 
    BEEnsureTrue([value respondsToSelector:@selector(compare:)]); // <NSComparable> 

    [_objectToValue setObject:value forKey:object]; // first to be available furing insertion compare 
    CFBinaryHeapAddValue(_binaryHeapRef, (__bridge void *)object); 
} 

- (void)update:(id)object value:(id)value 
{ 
    BEEnsureFalse(_disposed); 
    BEEnsureIsNotNil(object); 
    BEEnsureTrue([value respondsToSelector:@selector(compare:)]); // <NSComparable> 

    [_objectToValue setObject:value forKey:object]; // first to be available during insertion compare 
    [_invalidated addObject:object]; 
} 

- (BOOL)containsObject:(id)object 
{ 
    BEEnsureFalse(_disposed); 
    return CFBinaryHeapContainsValue(_binaryHeapRef, (__bridge void *)object); 
} 

- (id)valueForObject:(id)object 
{ 
    return [_objectToValue objectForKey:object]; 
} 

- (void)removeAllObjects 
{ 
    CFBinaryHeapRemoveAllValues(_binaryHeapRef); 
    [_objectToValue removeAllObjects]; 
    [_invalidated removeAllObjects]; 
} 

@end 


NS_ASSUME_NONNULL_END