我想用as3
创建一个honeycomb
但我在定位单元时遇到了一些问题。用as3绘制一个蜂巢
我已经创建了单元格(不是代码),并且它们是for cycled
,它们发送给funcion
,并发送了我认为需要的参数(蜂窝单元已准备好放在舞台中心的精灵容器中)。
看到循环的结构和哪些参数传递,请参阅下面的例子中,在placeCell
我计算的唯一事情是我应该直接获得内部THA称为function
alt text http://img293.imageshack.us/img293/1064/honeycomb.png
角度注意:角度是相反的,但并不重要,并且颜色在仅用于视觉划分案例的示例中是有用的。
我给循环调用placeCell
并传递cell
,current_case
,counter
(索引)和蜂窝cell_lv
(细胞水平)。
我认为这是我需要的,但我不擅长几何和三角学,所以我不知道如何正确地定位细胞:
import flash.display.Sprite;
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;
function createHoneycomb (cells:int):void {
var honeycomb:Sprite = new Sprite();
addChild (honeycomb);
var cell_lv:int = 1;
var increment:int = 6;
var tot_cur_cells:int = 1;
var current_case:int = 0;
var case_counter:int = 1;
var case_length:int = 1;
var max_cases:int = 6;
var nucleus:Sprite = new cell(); // hexagon from library
honeycomb.addChild (nucleus);
for (var i:int = 1; i <= cells; i ++) {
if (case_counter < case_length) {
case_counter ++;
} else {
current_case ++;
if (current_case > max_cases) current_case = 1;
case_counter = 1;
}
if (i == tot_cur_cells) { // if i reach the current level
if (i > 1) cell_lv ++;
case_length = cell_lv;
tot_cur_cells += (increment * cell_lv);
}
var current_cell:Sprite = new cell(); // hexagon from library
honeycomb.addChild (current_cell);
placeCell (current_cell, case_counter, current_case, cell_lv);
}
function centerHoneycomb (e:Event):void {
honeycomb.x = stage.stageWidth/2
honeycomb.y = Math.round (stage.stageHeight/2);
}
stage.addEventListener (Event.RESIZE, centerHoneycomb)
stage.dispatchEvent (new Event (Event.RESIZE));
}
function placeCell (cell:Sprite, counter:int, current_case:int, cell_lv:int):void {
var margin:int = 2;
// THIS IS MY PROBLEM
var start_degree:Number = (360/(cell_lv * 6));
var angle:Number = (start_degree * ((current_case - 1) + counter) - start_degree);
var radius:Number = (cell.width + margin) * cell_lv;
cell.x = radius * Math.cos (angle);
cell.y = radius * Math.sin (angle);
// end of the problem
if (angle != 0) trace ("LV " + cell_lv + " current_case " + current_case + " counter " + counter + " angle " + angle + " radius " + radius);
else trace ("LV " + cell_lv + " current_case " + current_case + " counter " + counter + " angle " + angle + " radius " + radius);
}
createHoneycomb (64);
如果您复制并粘贴此代码,it works
但你需要创建一个六边形,并在动作库中调用它作为单元格
我该怎么做才能解决它?
我也想过用与案件开关对准它,但我认为这是一个有点马车这样
地方细胞)的代码(也有趣的问题,并想帮助你... – Ladislav 2010-05-22 16:17:29
“我已创建的细胞(不是代码)”。他创造了它作为库中的资产,可能使用多边形工具。 – poke 2010-05-22 16:40:43