2012-09-19 160 views
3

我正在通过构建自定义位置的面创建自定义几何。我正在使用MeshNormalMaterial作为材质,我想为彼此独立定义面的颜色。但是,无论我设置了什么颜色,我仍然可以获得相同的效果。自定义几何颜色

我下面的代码:

var geometry = new THREE.Geometry(); 
for (var i = 0; i < length - 1; i++) { 
    for (var j = 0; j < length - 1; j++) { 
    geometry.vertices.push(new THREE.Vector3(x[i][j], y[i][j], z[i][j])); 
    geometry.vertices.push(new THREE.Vector3(x[i + 1][j], y[i + 1][j], z[i + 1][j])); 
    geometry.vertices.push(new THREE.Vector3(x[i + 1][j + 1], y[i + 1][j + 1], z[i + 1][j + 1])); 
    geometry.vertices.push(new THREE.Vector3(x[i][j + 1], y[i][j + 1], z[i][j + 1])); 
    var face = new THREE.Face4(index, index + 1, index + 2, index + 3); 
    face.color.setHex(color); 
    geometry.faces.push(face); 
    index += 4; 
    } 
} 

geometry.computeFaceNormals(); 
var object = new THREE.Mesh(geometry, new MeshNormalMaterial()); 
parent.add(object); 

我应该改变上面的代码,例如我可以设置脸部颜色,让他们实际显示我设置的颜色?

回答

3

AFAIK MeshNormalMaterial将永远给你相同的颜色。

试试这个:

new MeshBasicMaterial({ vertexColors : THREE.VertexColors })