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我正在编写一个测试鼠标的简单程序。它编译好,但不起作用。当我启动它时,窗口冻结。我究竟做错了什么?SDL程序冻结
#include <SDL/SDL.h>
#undef main
int main()
{
if (SDL_Init (SDL_INIT_EVERYTHING) != 0)
return 1;
SDL_Surface* Scr;
if ((Scr = SDL_SetVideoMode (300, 200, 32, 0)) == 0)
return 2;
SDL_Rect Mouse1 = {50, 50, 50, 100};
SDL_Rect Mouse3 = {150, 50, 50, 100};
SDL_Rect Mouse2 = {250, 50, 50, 100};
SDL_Surface Colors;
SDL_Rect Click = {0, 0, 50, 100};
SDL_Rect NoClick = {50, 0, 50, 100};
SDL_FillRect (Scr, 0, SDL_MapRGB (Scr->format, 255, 255, 255));
SDL_FillRect (&Colors, &Click, SDL_MapRGB (Colors.format, 255, 0, 0));
SDL_FillRect (&Colors, &NoClick, SDL_MapRGB (Colors.format, 0, 0, 255));
while (true)
{
if (SDL_GetMouseState (0, 0) & SDL_BUTTON(1))
SDL_BlitSurface (&Colors, &Click, Scr, &Mouse1);
else
SDL_BlitSurface (&Colors, &NoClick, Scr, &Mouse1);
if (SDL_GetMouseState (0, 0) & SDL_BUTTON(2))
SDL_BlitSurface (&Colors, &Click, Scr, &Mouse2);
else
SDL_BlitSurface (&Colors, &NoClick, Scr, &Mouse2);
if (SDL_GetMouseState (0, 0) & SDL_BUTTON(3))
SDL_BlitSurface (&Colors, &Click, Scr, &Mouse3);
else
SDL_BlitSurface (&Colors, &NoClick, Scr, &Mouse3);
if (SDL_GetKeyState (0) [SDLK_ESCAPE])
return 0;
SDL_Delay (17);
}
}
好吧,它帮助了freezig,但没有任何显示在屏幕上。在SDL_Delay()之前添加SDL_Flip()之后,仍然不起作用。 – Xirdus 2010-10-16 22:55:52
我不知道它不会崩溃。你不应该像在'SDL_Surface Colors'中那样声明一个静态的SDL_Surface。相反,请始终使用指针(“SDL_Surface * Colors”)并使用SDL_CreateRGBSurface(http://sdl.beuc.net/sdl.wiki/SDL_CreateRGBSurface)和SDL_FreeSurface函数分配/取消分配曲面。我建议阅读SDL网站上链接的教程。 – 2010-10-16 23:04:13