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我有一个三星s5360和使用textureatlas问题。加载三星galaxy y上的纹理(s5360)
我的项目是使用libgdx框架,并通过我加载textureatlas纹理:
atlas = new TextureAtlas(Gdx.files.internal("res-atlases/pages-info"));
当我在HTC的myTouch,HTC一个v和华为运行它,一切正常。但是,当我在三星运行S5360我收到一个错误:
E/(2288): RTOS COMMON MEM zero linear buffer allocated 5603328 0 205
E/(2288): BIG MEM OUT OF HANDLES
08-17 15:02:36.867: E/AndroidRuntime(2288): java.lang.RuntimeException: OpenGL error code while loading texture: 1285 - textureFileHandle
08-17 15:02:36.867: E/AndroidRuntime(2288): at com.p666.services.AtlasManager.newTextureAtlas(AtlasManager.java:50)
08-17 15:02:36.867: E/AndroidRuntime(2288): at com.p666.screens.AbstractScreen.<init>(AbstractScreen.java:100)
08-17 15:02:36.867: E/AndroidRuntime(2288): at com.p666.gamelogic.GameControl.create(GameControl.java:135)
08-17 15:02:36.867: E/AndroidRuntime(2288): at com.badlogic.gdx.backends.android.AndroidGraphics.onSurfaceChanged(AndroidGraphics.java:292)
08-17 15:02:36.867: E/AndroidRuntime(2288): at com.badlogic.gdx.backends.android.surfaceview.GLSurfaceViewCupcake$GLThread.guardedRun(GLSurfaceViewCupcake.java:708)
08-17 15:02:36.867: E/AndroidRuntime(2288): at com.badlogic.gdx.backends.android.surfaceview.GLSurfaceViewCupcake$GLThread.run(GLSurfaceViewCupcake.java:646)
和纹理&字体显示在白色。 我该如何解决它?谢谢:)