我正在研究这个联盟过滤器代码已经超过一个星期了,现在无法实现它。 发生碰撞时它的每一次打印全部4个碰撞过滤器,如:碰撞过滤器不像预期的那样运行
你好,我是CollisionFilter1,
你好,我是CollisionFilter2,
你好,我是CollisionFilter3,
你好,我是墙,
我不明白如何使这个工作,所以任何帮助是值得欢迎的。
代码:
badc1CollisionFilter = { categoryBits = 1, maskBits = 16 }
badc2CollisionFilter = { categoryBits = 2, maskBits = 16 }
badc3CollisionFilter = { categoryBits = 4, maskBits = 16 }
wallCollisionFilter = { categoryBits = 8, maskBits = 16 }
playerCollisionFilter = { categoryBits = 16, maskBits = 15 }
function getRandomStar()
local temp = starTable[math.random(1, #starTable)]
local randomStar = display.newImage(temp.imgpath)
if (temp.imgpath == "BCloud1.png") then
physics.addBody(randomStar, { density=.1, bounce=0.1, friction=.2, radius=45, filter=badc1CollisionFilter })
temp.imgpath = "BCloud"..tostring(math.random(1, 3))..".png";
end
if (temp.imgpath == "BCloud2.png") then
physics.addBody(randomStar, { density=.1, bounce=0.1, friction=.2, radius=45, filter=badc2CollisionFilter })
temp.imgpath = "BCloud"..tostring(math.random(1, 3))..".png";
end
if (temp.imgpath == "BCloud3.png") then
physics.addBody(randomStar, { density=.1, bounce=0.1, friction=.2, radius=45, filter=badc3CollisionFilter })
temp.imgpath = "BCloud"..tostring(math.random(1, 3))..".png";
end
randomStar.myName = "star" -- Set the name of the object to star
randomStar.movementSpeed = temp.movementSpeed; -- Set how fast the object will move
randomStar.x = math.random(-30, _W);
randomStar.y = -35;
randomStar.rotation = math.random(0,20) -- Rotate the object
starMove = transition.to(randomStar, {
time=randomStar.movementSpeed,
y=500,
onComplete = function(self) self.parent:remove(self); self = nil;
end
}) -- Move the star
end
ceiling = display.newImage("invisibleTile.png")
ceiling:setReferencePoint(display.BottomLeftReferencePoint)
ceiling.x = 0
ceiling.y = 0
physics.addBody(ceiling, "static", {density=.1, bounce=0.1, friction=.2, filter=wallCollisionFilter })
screenGroup:insert(ceiling)
theFloor = display.newImage("invisibleTile.png")
theFloor:setReferencePoint(display.BottomLeftReferencePoint)
theFloor.x = 0
theFloor.y = 510
physics.addBody(theFloor, "static", {density=.1, bounce=0.1, friction=.2, filter=wallCollisionFilter })
screenGroup:insert(theFloor)
playerSpriteSheet = sprite.newSpriteSheet("player.png", 113, 55)
playerSprites = sprite.newSpriteSet(playerSpriteSheet, 1, 4)
sprite.add(playerSprites, "players", 1, 4, 1000, 0)
player = sprite.newSprite(playerSprites)
player.x = -80
player.y = 350
player:prepare("players")
player:play()
player.collided = false
player:setReferencePoint(display.CenterReferencePoint);
physics.addBody(player, "static", {density=.1, bounce=0.1, friction=.2, radius=10, filter=playerCollisionFilter })
player.gravityScale = 0
screenGroup:insert(player)
playerIntro = transition.to(player,{time=2000, x=150, onComplete=playerReady})
local badc1collision = function(event)
if event.phase == 'began' then
print("Hello i am CollisionFilter1")
end
end
local badc2collision = function(event)
if event.phase == 'began' then
print("Hello i am CollisionFilter2")
end
end
local badc3collision = function(event)
if event.phase == 'began' then
print("Hello i am CollisionFilter3")
end
end
local wallcollision = function(event)
if event.phase == 'began' then
print("Hello i am the wall")
end
end
Runtime:addEventListener("collision", badc1collision)
Runtime:addEventListener("collision", badc2collision)
Runtime:addEventListener("collision", badc3collision)
Runtime:addEventListener("collision", wallcollision)
更新代码后:
我仍然得到这个错误?
祺凯文
OKY所以从你的意见我已经做到了这一点:
badc1CollisionFilter = { categoryBits = 1, maskBits = 16 }
badc2CollisionFilter = { categoryBits = 2, maskBits = 16 }
badc3CollisionFilter = { categoryBits = 4, maskBits = 16 }
wallCollisionFilter = { categoryBits = 8, maskBits = 16 }
playerCollisionFilter = { categoryBits = 16, maskBits = 15 }
function getRandomStar()
local temp = starTable[math.random(1, #starTable)] -- Get a random star from starTable
local randomStar = display.newImage(temp.imgpath) -- Set image path for object
if (temp.imgpath == "BCloud1.png") then
physics.addBody(randomStar, { density=.1, bounce=0.1, friction=.2, radius=45, filter=badc1CollisionFilter })
randomStar.myName = "star1"
temp.imgpath = "BCloud"..tostring(math.random(1, 3))..".png";
end
if (temp.imgpath == "BCloud2.png") then
physics.addBody(randomStar, { density=.1, bounce=0.1, friction=.2, radius=45, filter=badc2CollisionFilter })
randomStar.myName = "star2"
temp.imgpath = "BCloud"..tostring(math.random(1, 3))..".png";
end
if (temp.imgpath == "BCloud3.png") then
physics.addBody(randomStar, { density=.1, bounce=0.1, friction=.2, radius=45, filter=badc3CollisionFilter })
randomStar.myName = "star3"
temp.imgpath = "BCloud"..tostring(math.random(1, 3))..".png";
end
randomStar.myName = "star" -- Set the name of the object to star
randomStar.movementSpeed = temp.movementSpeed; -- Set how fast the object will move
randomStar.x = math.random(-30, _W);
randomStar.y = -35;
randomStar.rotation = math.random(0,20) -- Rotate the object
starMove = transition.to(randomStar, {
time=randomStar.movementSpeed,
y=500,
onComplete = function(self) self.parent:remove(self); self = nil;
end
}) -- Move the star
end--END getRandomStar()
playerSpriteSheet = sprite.newSpriteSheet("player.png", 113, 55)
playerSprites = sprite.newSpriteSet(playerSpriteSheet, 1, 4)
sprite.add(playerSprites, "players", 1, 4, 1000, 0)
player = sprite.newSprite(playerSprites)
player.x = -80
player.y = 350
player:prepare("players")
player:play()
player.collided = false
player:setReferencePoint(display.CenterReferencePoint);
physics.addBody(player, "static", {density=.1, bounce=0.1, friction=.2, radius=10, filter=playerCollisionFilter })
player.gravityScale = 0
screenGroup:insert(player)
playerIntro = transition.to(player,{time=2000, x=150, onComplete=playerReady})
function newCollisionHandler(self, event)
if event.other.myName == "star1" then
print("Collided with star1")
elseif event.other.myName == "star2" then
print("Collided with star2")
elseif event.other.myName == "star3" then
print("Collided with star3")
end
end
function scene:enterScene(event)
player.collision = newCollisionHandler
player:addEventListener("collision", player)
end
终端打印: '噢,你好,我有一个碰撞',但不'与star1/2/3相撞'?
-kevin
'badc1CollisionFilter'和'badc1collision()'之间没有关系。您只需为同一对象的同一事件设置4个事件处理程序。当然,他们都是同时被解雇的。 – 2013-03-17 20:51:03
我如何建立链接? – 2013-03-17 22:45:55