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在下面的代码中,我试图绘制一个随时间放大的椭圆。在Android中使用PAINT对象在画布上绘制椭圆
Bitmap currBitmap = null;
Canvas currCanvas = null;
//Config Paint Case2
final Paint currPaint = new Paint();
List BlocksList = null;
boolean bSet = false;
public void DrawOval(Bitmap src, int nRadiusprct)
{
// image size
int width = src.getWidth();
int height = src.getHeight();
//create bitmap output
if(currBitmap == null)
currBitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
// set canvas for painting
if(currCanvas == null)
{
currCanvas = new Canvas(currBitmap);
currCanvas.drawARGB(0, 0, 0, 0);
MainActivity.imgMain.setImageBitmap(currBitmap);
}
// config paint Case1
/*final Paint currPaint = new Paint();
currPaint.setAntiAlias(true);
currPaint.setColor(Color.BLACK);*/
// config paint Case2
if(!bSet)
{
currPaint.setAntiAlias(true);
currPaint.setColor(Color.BLACK);
// create Xfer mode
currPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
bSet = true;
}
// config rectangle for embedding
int nMidWidth = width/2;
int nMidHeight = height/2;
float fPercent = (nRadiusprct/100.0f);
float fLeft = nMidWidth * (1 - fPercent);
float fRight = nMidWidth * (1 + fPercent);
float fTop = nMidHeight * (1 - fPercent);
float fBottom = nMidHeight * (1 + fPercent);
final Rect rect = new Rect(0, 0, width, height);
final RectF rectF = new RectF(fLeft, fTop, fRight, fBottom);
currCanvas.drawOval(rectF, currPaint);
// create Xfer mode, Config Paint Case1
//currPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
currCanvas.drawBitmap(src, rect, rect, currPaint);
MainActivity.imgMain.invalidate();
}
现在,正如你可以看到写评论“配置画图案例1”或“配置涂料案例2”,Case1的代表,我每个方法被调用时创建一个油漆实例的情况下,而情况2表示其中我在类中定义了一个成员对象,这样我就可以在需要时使用它,当我使用第一个事件时,所有事情都是完美而准确的,而当我使用第二种事件时什么也没有发生,主要的事情在我看来,我不需要每次都创建一个绘画对象,所以我需要优化我的代码越来越多,但为什么发生在这里......