我有一个功能强大的位图,代码长达22 x 22像素,但是除了那些奇怪的事情发生,任何人都有任何想法为什么? 该程序将用于在Minecraft /可能的其他“基于像素的”游戏中自动构建大型结构。目前的状态正在工作达22by22pixels,但没有更多,我想知道为什么/如何解决它。Python - 将位图图像转换为每个像素的颜色列表
当前出错消息(图像超过22像素): KeyError异常(同时搜索调色板,原因:颜色不再RGB的元组,但由于未知原因
所需尺寸的单个数字是高达128到128,结果是(对于2乘1位图) - 简化为它可能必须是正方形: [(0,0,'0-0-0',黑色),(0,1,'255, 255,255' ,白色)]
当前程序:
# palette.py
# Palette with rgb-values depicting different blocks in-game:
predef = {} #initialize a list variable, the fill it:
predef['255-255-255'] = 'air'
predef['255---0---0'] = 'redstone_block'
predef['--0--38-255'] = 'lapis_block'
predef['0-0-0'] = 'coal_block'
# main.py
from PIL import Image
import numpy as np
import json
import palette
def convert(filein, pal = palette.predef, zz = 0):
'''
due to a combined internal/external palette system ignore the warnings about incoherent types of str and dict
as the dict is the internal, and the str is the filename of a json containing a dict.
:param filein: Filename of bitmap
:param pal: blank to use internal, or specify a separate palette.json
:return:
'''
customset = [] # customset list for blocks and positions
if pal is not palette.predef:
with open(pal) as js:
pal = json.load(js)
#print(pal) #debug to check palette
im = Image.open(str(filein))
p = np.array(im) #.reshape(-1, 3)
print('width/height:', len(p), 'by', len(p))
for y in range(0, len(p)):
for x in range(0, len(p)):
pix = p[y][x]
pix = str(pix).replace(' ', '-').replace('[', '').replace(']', '')
print(pix)
pixcolor = (y, x, pix, pal[pix]) # Switch comment statu on these to see the error
#pixcolor = pix # instead of the error message
customset.append(pixcolor)
return customset
print(convert('./1.bmp', './palettetest.json') # works with a bitmap up to 22 by 22
convert()函数中的zz尚未实现,但应该是z =的起点。为建设。还有一些颜色实现,它们在palette.py文件中作为rgb值 – Bjornolil