我已经想通了绑定动态树视图与ReactiveUI内用户控件方式分层数据源(树视图)。如何使用ReactiveUI与
但是... 顶层结合HierachicalDataSource在XAML没有后面的代码,我需要直接设置的ItemsSource,而不是使用this.OneWayBind%的一般模式为ReactiveUI结合。
所以,我的问题是:我错过了在ReactiveUI框架,让我和this.OneWayBind结合并移动到HierachicalDataTemplete后面的代码或定制用户控制的东西吗?
特别是 - OneWayBind是否支持Hierarchical Data Templates的另一种重载或在使用时抑制呼叫的数据模板生成?
更新 我添加选择的项目,以及扩大和选择,以我的测试项目程序上的支持,但我有一个样式到XAML。我想,以取代用一个简单的RxUI绑定为好。更新的例子。
下面是关键细节:
树控件在主视图中
<TreeView Name="FamilyTree" >
<TreeView.Resources>
<Style TargetType="{x:Type TreeViewItem}">
<Setter Property="IsSelected" Value="{Binding IsSelected, Mode=TwoWay}"/>
<Setter Property="IsExpanded" Value="{Binding IsExpanded, Mode=TwoWay}"/>
</Style>
<HierarchicalDataTemplate DataType="{x:Type local:TreeItem}" ItemsSource="{Binding Children}">
<reactiveUi:ViewModelViewHost ViewModel="{Binding ViewModel}"/>
</HierarchicalDataTemplate>
</TreeView.Resources>
</TreeView>
主视图代码后面
public partial class MainWindow : Window, IViewFor<MainVM>
{
public MainWindow()
{
InitializeComponent();
//build viewmodel
ViewModel = new MainVM();
//Register views
Locator.CurrentMutable.Register(() => new PersonView(), typeof(IViewFor<Person>));
Locator.CurrentMutable.Register(() => new PetView(), typeof(IViewFor<Pet>));
//NB. ! Do not use 'this.OneWayBind ... ' for the top level binding to the tree view
//this.OneWayBind(ViewModel, vm => vm.Family, v => v.FamilyTree.ItemsSource);
FamilyTree.ItemsSource = ViewModel.Family;
}
...
}
MainViewModel
public class MainVM : ReactiveObject
{
public MainVM()
{
var bobbyJoe = new Person("Bobby Joe", new[] { new Pet("Fluffy") });
var bob = new Person("Bob", new[] { bobbyJoe });
var littleJoe = new Person("Little Joe");
var joe = new Person("Joe", new[] { littleJoe });
Family = new ReactiveList<TreeItem> { bob, joe };
_addPerson = ReactiveCommand.Create();
_addPerson.Subscribe(_ =>
{
if (SelectedItem == null) return;
var p = new Person(NewName);
SelectedItem.AddChild(p);
p.IsSelected = true;
p.ExpandPath();
});
}
public ReactiveList<TreeItem> Family { get; }
...
}
TreeItem基类
public abstract class TreeItem : ReactiveObject
{
private readonly Type _viewModelType;
bool _isExpanded;
public bool IsExpanded
{
get { return _isExpanded; }
set { this.RaiseAndSetIfChanged(ref _isExpanded, value); }
}
bool _isSelected;
public bool IsSelected
{
get { return _isSelected; }
set { this.RaiseAndSetIfChanged(ref _isSelected, value); }
}
private TreeItem _parent;
protected TreeItem(IEnumerable<TreeItem> children = null)
{
Children = new ReactiveList<TreeItem>();
if (children == null) return;
foreach (var child in children)
{
AddChild(child);
}
}
public abstract object ViewModel { get; }
public ReactiveList<TreeItem> Children { get; }
public void AddChild(TreeItem child)
{
child._parent = this;
Children.Add(child);
}
public void ExpandPath()
{
IsExpanded = true;
_parent?.ExpandPath();
}
public void CollapsePath()
{
IsExpanded = false;
_parent?.CollapsePath();
}
}
Person类
public class Person : TreeItem
{
public string Name { get; set; }
public Person(string name, IEnumerable<TreeItem> children = null)
: base(children)
{
Name = name;
}
public override object ViewModel => this;
}
人称视角用户控制
<UserControl x:Class="TreeViewInheritedItem.PersonView"... >
<StackPanel>
<TextBlock Name="PersonName"/>
</StackPanel>
</UserControl>
人视图代码后面
public partial class PersonView : UserControl, IViewFor<Person>
{
public PersonView()
{
InitializeComponent();
this.OneWayBind(ViewModel, vm => vm.Name, v => v.PersonName.Text);
}
...
}
宠物工作方式相同的人。
而整个项目是在这里ReactiveUI Tree view Sample