2012-07-02 148 views
0

所以我开始为一个简单的Android游戏制作一个简单的“启动画面”(它更像是一个介绍画面),我正在为一个移动编程课程做一个简单的安卓游戏。我遇到了问题。我知道我应该使用一个线程,但我的实现似乎不工作。你应该能够感受到我要去的效果。Splash Screen&Premise Screen - Android

public class SplashScreen extends Activity { 

//how long until we go to the next activity 
protected int splashTime = 2000; 
private Thread splashThread; 

public void onCreate(Bundle savedInstanceState) { 
    super.onCreate(savedInstanceState); 
    setContentView(R.layout.splash_screen); 

    final TextView first = (TextView) findViewById(R.id.textView1); 
    final TextView second = (TextView) findViewById(R.id.textView2); 
    final TextView third = (TextView) findViewById(R.id.textView3); 
    final TextView fourth = (TextView) findViewById(R.id.textView4); 
    final TextView fifth = (TextView) findViewById(R.id.textView5); 
    final TextView sixth = (TextView) findViewById(R.id.textView6); 
    final ImageView main_character = (ImageView) findViewById(R.id.imageView1); 

    // thread for displaying the SplashScreen 
    splashThread = new Thread() { 
     @Override 
     public void run() { 
      try { 
       synchronized(this){ 

        first.setText("The year is 2048..."); 

        wait(splashTime); 

        first.setText(""); 
        second.setText("...the Earth's resources have long been depleted"); 

        wait(splashTime); 

        second.setText(""); 
        third.setText("Attempts have been made to save our home..."); 

        wait(splashTime); 

        third.setText(""); 
        fourth.setText("...but all has gone awry, trash now rains from the skies"); 

        wait(splashTime); 

        fourth.setText(""); 
        fifth.setText("Now, only one man can save us, and his name is..."); 

        wait(splashTime); 

        fifth.setText(""); 
        sixth.setText("The Garbage Man!"); 
        main_character.setImageResource(drawable.bobrgb888); 

       } 
      } catch (InterruptedException e) { 
       e.printStackTrace(); 
      } 
      finally { 
       finish(); 

       //start a new activity 
       Intent i = new Intent(getApplicationContext(), MainMenu.class); 
       startActivity(i); 
      } 
     } 
    }; 
    splashThread.start(); 

} 

问题是,第一个textview与第一个wait()调用一起被调用,但随后我得到一个强制关闭。

这里是我的logcat:

07-02 19:35:16.241: W/dalvikvm(709): threadid=9: thread exiting with uncaught exception (group=0x40015560) 
07-02 19:35:16.250: E/AndroidRuntime(709): FATAL EXCEPTION: Thread-10 
07-02 19:35:16.250: E/AndroidRuntime(709):  android.view.ViewRoot$CalledFromWrongThreadException: Only the original thread that created a view hierarchy can touch its views. 
07-02 19:35:16.250: E/AndroidRuntime(709): at android.view.ViewRoot.checkThread(ViewRoot.java:2932) 
07-02 19:35:16.250: E/AndroidRuntime(709): at android.view.ViewRoot.requestLayout(ViewRoot.java:629) 
07-02 19:35:16.250: E/AndroidRuntime(709): at android.view.View.requestLayout(View.java:8267) 
07-02 19:35:16.250: E/AndroidRuntime(709): at android.view.View.requestLayout(View.java:8267) 
07-02 19:35:16.250: E/AndroidRuntime(709): at android.view.View.requestLayout(View.java:8267) 
07-02 19:35:16.250: E/AndroidRuntime(709): at android.view.View.requestLayout(View.java:8267) 
07-02 19:35:16.250: E/AndroidRuntime(709): at android.widget.RelativeLayout.requestLayout(RelativeLayout.java:257) 
07-02 19:35:16.250: E/AndroidRuntime(709): at android.view.View.requestLayout(View.java:8267) 
07-02 19:35:16.250: E/AndroidRuntime(709): at android.widget.TextView.checkForRelayout(TextView.java:5521) 
07-02 19:35:16.250: E/AndroidRuntime(709): at android.widget.TextView.setText(TextView.java:2724) 
07-02 19:35:16.250: E/AndroidRuntime(709): at android.widget.TextView.setText(TextView.java:2592) 
07-02 19:35:16.250: E/AndroidRuntime(709): at android.widget.TextView.setText(TextView.java:2567) 
07-02 19:35:16.250: E/AndroidRuntime(709): at com.connor.black.SplashScreen$1.run(SplashScreen.java:41) 
07-02 19:35:16.420: D/szipinf(709): Initializing inflate state 
+0

如果你在后台线程而不是UI线程上这样做,它不会有你正在寻找的效果。如果您不介意在介绍发生时用户无法做任何事情,则可能不希望在另一个线程上执行此操作。或者你也可以使用AsyncTask,虽然这通常更像是在后台做一些东西时显示进度条。 – matt5784

回答

1

这是我用我的闪屏代码:

final SplashScreen splash = this; 

Thread splashThread = new Thread() { 
     @Override 
     public void run() { 
      go = true; 
      while (go) { 
      try { 
       int waited = 0; 
       while(_active && (waited < _splashTime)) { 
        sleep(100); 
        if(_active) { 
         waited += 100; 
        } 
       } 
      } catch(InterruptedException e) { 
       // do nothing 
      } finally { 
       finish(); 
       Intent i = new Intent(); 
       i.setClass(splash, MyActivity.class); 
       startActivity(i); 
       //stop(); 
       go = false; 
      } 
      } 
     } 
    }; 
    splashThread.start(); 

与闪屏的问题是,你使用的wait()不正确。你在找什么是睡眠()。

要触摸工作线程的UI线程,您需要使用runOnUiThread(Runnable action)或处理程序。

+0

谢谢,这有帮助,但我主要试图找出为什么我调用wait()函数后无法调用任何代码 –

+1

http://www.javamex.com/tutorials/synchronization_wait_notify.shtml 您不应该使用wait()来达到此目的。你想要的是睡眠()。 – CSAntol

+0

好的,谢谢!我会检查出来的。 –

2

如果你想使用一个线程在这里,您必须调用start启动线程。这又将调用run()方法:

splashTread = new Thread() { 
    @Override 
    public void run() { 
     ... 
    } 
}; 

splashThread.start(); 

请记住,这将在后台运行,即不是UI线程。

+0

好吧,我已经添加了这个,并且第一个textview被填充,并且它看起来像第一个wait()调用运行,但是然后我得到一个forceclose。我将发布我的logcat –

+0

在这里使用线程可能不是正确的选择,正如您从“创建视图层次结构的原始线程可以触及其视图”中看到的。信息。快速(也许很脏)的解决方案是不使用线程,直接在onCreate()内调用TextView更新代码。 –

0

您需要使用Handler触摸UI(即设置你的textviews'文本。)

只是你的线程声明的上面,把这个:

Handler handler = new Handler(); 

然后而不是做first.setText("bla bla bla");

handler.post(new Runnable(){ 
    public void run(){ 
    first.setText("bla bla bla"); 
    } 
}); 

你需要这样做,因为单独的线程不能触摸UI元素。使用处理器基本上告诉UI线程运行任何你在传递

+0

我需要为每次要更改文本时创建一个新的处理程序? –

+0

不,处理程序保持不变,您在UI线程中创建处理程序对象一次。就像我说过的,你可以在线程声明之上声明它。或者你可以使Handler对象成为全局对象。你每次创建的是一个新的Runnable。 – you786

0

通过类似更换内部splashThread线程代码:

runOnUiThread(new Runnable() { 
    public void run() { 
     first.setText("The year is 2048..."); 
     //... The rest of code goes here too. 
    } 
}); 

这样UI线程可以完美地触摸自己的看法。