2016-06-01 40 views
1

我正在尝试使用Netbeans设置一个简单的libGDX项目。不幸的是,我的编译器似乎无法找到任何libGDX jar链接。 Gradle是否应该自动为您找到并安装所有依赖项?在任何情况下,编译器给我这个当我尝试“运行”中的桌面项目:无法在Netbeans上编译libGDX

Executing: gradle run 
Arguments: [-c, C:\dev\starling2\game\2016\fightland\libgdx\settings.gradle] 

Configuration on demand is an incubating feature. 
warning: [options] bootstrap class path not set in conjunction with -source 1.6 
C:\dev\starling2\game\2016\fightland\libgdx\core\src\com\kitfox\fightland\FightlandGdxGame.java:3: error: package com.badlogic.gdx does not exist 
import com.badlogic.gdx.ApplicationAdapter; 
        ^
C:\dev\starling2\game\2016\fightland\libgdx\core\src\com\kitfox\fightland\FightlandGdxGame.java:4: error: package com.badlogic.gdx does not exist 
import com.badlogic.gdx.Gdx; 
        ^
C:\dev\starling2\game\2016\fightland\libgdx\core\src\com\kitfox\fightland\FightlandGdxGame.java:5: error: package com.badlogic.gdx.graphics does not exist 
import com.badlogic.gdx.graphics.GL20; 
           ^
C:\dev\starling2\game\2016\fightland\libgdx\core\src\com\kitfox\fightland\FightlandGdxGame.java:6: error: package com.badlogic.gdx.graphics does not exist 
import com.badlogic.gdx.graphics.Texture; 
           ^
C:\dev\starling2\game\2016\fightland\libgdx\core\src\com\kitfox\fightland\FightlandGdxGame.java:7: error: package com.badlogic.gdx.graphics.g2d does not exist 
import com.badlogic.gdx.graphics.g2d.SpriteBatch; 
            ^
C:\dev\starling2\game\2016\fightland\libgdx\core\src\com\kitfox\fightland\FightlandGdxGame.java:9: error: cannot find symbol 
public class FightlandGdxGame extends ApplicationAdapter { 
            ^
    symbol: class ApplicationAdapter 
C:\dev\starling2\game\2016\fightland\libgdx\core\src\com\kitfox\fightland\FightlandGdxGame.java:10: error: cannot find symbol 
    SpriteBatch batch; 
    ^
    symbol: class SpriteBatch 
    location: class FightlandGdxGame 
C:\dev\starling2\game\2016\fightland\libgdx\core\src\com\kitfox\fightland\FightlandGdxGame.java:11: error: cannot find symbol 
    Texture img; 
    ^
    symbol: class Texture 
    location: class FightlandGdxGame 
C:\dev\starling2\game\2016\fightland\libgdx\core\src\com\kitfox\fightland\FightlandGdxGame.java:13: error: method does not override or implement a method from a supertype 
    @Override 
    ^
C:\dev\starling2\game\2016\fightland\libgdx\core\src\com\kitfox\fightland\FightlandGdxGame.java:15: error: cannot find symbol 
     batch = new SpriteBatch(); 
        ^
    symbol: class SpriteBatch 
    location: class FightlandGdxGame 
C:\dev\starling2\game\2016\fightland\libgdx\core\src\com\kitfox\fightland\FightlandGdxGame.java:16: error: cannot find symbol 
     img = new Texture("badlogic.jpg"); 
       ^
    symbol: class Texture 
    location: class FightlandGdxGame 
C:\dev\starling2\game\2016\fightland\libgdx\core\src\com\kitfox\fightland\FightlandGdxGame.java:19: error: method does not override or implement a method from a supertype 
    @Override 
    ^
C:\dev\starling2\game\2016\fightland\libgdx\core\src\com\kitfox\fightland\FightlandGdxGame.java:21: error: package Gdx does not exist 
     Gdx.gl.glClearColor(1, 0, 0, 1); 
     ^
C:\dev\starling2\game\2016\fightland\libgdx\core\src\com\kitfox\fightland\FightlandGdxGame.java:22: error: cannot find symbol 
     Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); 
        ^
    symbol: variable GL20 
    location: class FightlandGdxGame 
C:\dev\starling2\game\2016\fightland\libgdx\core\src\com\kitfox\fightland\FightlandGdxGame.java:22: error: package Gdx does not exist 
     Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); 
     ^
15 errors 
1 warning 
:core:compileJava FAILED 

FAILURE: Build failed with an exception. 

* What went wrong: 
Execution failed for task ':core:compileJava'. 
> Compilation failed; see the compiler error output for details. 

* Try: 
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. 

BUILD FAILED 

Total time: 2.246 secs 



Build failure (see the Notifications window for stacktrace): gradle run 

这是从libGDX项目设置实用程序刚生成的代码。我没有做任何改变。我尝试将根项目中的源代码级别更改为1.6,但这没有帮助。

另一篇文章我读建议对libGDX罐子上我的类路径,但我不知道这些罐子或在哪里可以找到他们。

我记得做这个大约一年半前,并没有遇到任何问题。我不确定我做错了什么。


所以我能够修补我的build.gradle文件,通过安装插件的早期版本生成的libGDX项目采取代码有所解决我的问题。基本上,由最新版本的gdx-setup.jar生成的build.gradle具有完全空的“依赖性”子句。我重写他们看起来像

project(":desktop") { 
    apply plugin: "java" 


    dependencies { 
     compile project(":core") 
     compile "com.badlogicgames.gdx:gdx-backend-lwjgl:$gdxVersion" 
     compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop" 
     compile "com.badlogicgames.gdx:gdx-bullet-platform:$gdxVersion:natives-desktop" 
     compile "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop" 
     compile "com.badlogicgames.gdx:gdx-tools:$gdxVersion" 
    } 
} 

project(":android") { 
    apply plugin: "android" 

    configurations { natives } 

    dependencies { 
     compile project(":core") 
     compile "com.badlogicgames.gdx:gdx-backend-android:$gdxVersion" 
     natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi" 
     natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi-v7a" 
     natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-x86" 
     compile "com.badlogicgames.gdx:gdx-bullet:$gdxVersion" 
     natives "com.badlogicgames.gdx:gdx-bullet-platform:$gdxVersion:natives-armeabi" 
     natives "com.badlogicgames.gdx:gdx-bullet-platform:$gdxVersion:natives-armeabi-v7a" 
     natives "com.badlogicgames.gdx:gdx-bullet-platform:$gdxVersion:natives-x86" 
     compile "com.badlogicgames.gdx:gdx-freetype:$gdxVersion" 
     natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-armeabi" 
     natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-armeabi-v7a" 
     natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-x86" 
     compile "com.badlogicgames.gdx:gdx-ai:$aiVersion" 
    } 
} 

project(":ios") { 
    apply plugin: "java" 
    apply plugin: "robovm" 


    dependencies { 
     compile project(":core") 
     compile "org.robovm:robovm-rt:$roboVMVersion" 
     compile "org.robovm:robovm-cocoatouch:$roboVMVersion" 
     compile "com.badlogicgames.gdx:gdx-backend-robovm:$gdxVersion" 
     compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-ios" 
     compile "com.badlogicgames.gdx:gdx-bullet-platform:$gdxVersion:natives-ios" 
     compile "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-ios" 
    } 
} 

project(":html") { 
    apply plugin: "gwt" 
    apply plugin: "war" 


    dependencies { 
     compile project(":core") 
     compile "com.badlogicgames.gdx:gdx-backend-gwt:$gdxVersion" 
     compile "com.badlogicgames.gdx:gdx:$gdxVersion:sources" 
     compile "com.badlogicgames.gdx:gdx-backend-gwt:$gdxVersion:sources" 
     compile "com.badlogicgames.gdx:gdx-ai:$aiVersion:sources" 
    } 
} 

project(":core") { 
    apply plugin: "java" 


    dependencies { 
     compile "com.badlogicgames.gdx:gdx:$gdxVersion" 
     compile "com.badlogicgames.gdx:gdx-bullet:$gdxVersion" 
     compile "com.badlogicgames.gdx:gdx-freetype:$gdxVersion" 
     compile "com.badlogicgames.gdx:gdx-ai:$aiVersion" 
    } 
} 

现在桌面项目将编译和运行。还没有试过android呢。 ios项目给了我关于'依赖性解决失败'的错误消息,我不知道该如何解决。我有点好奇,为什么安装工具不生成任何依赖信息。


而我只是试着再次用最新版本的安装插件生成项目,这次它工作。不确定为什么我的依赖关系在第一时间都是空白的。

回答

0

我也有同样的问题。

的libgdx安装程序试图在我的机器上添加第三方扩展时,引起了运行时异常。发生异常之后,通常显示的常用生成器对话框之一未能显示。

  • 我生成了一个新的项目,而没有尝试添加任何第三方扩展,我得到了一个成功的项目,我现在可以很好地导入到Eclipse中。