我试图做一个tic tac脚趾游戏,并且它在第一个X或O被输入时工作正常,但当第二个输入先前的X或O被删除,新的被放入。我不知道为什么会发生这种情况。在2d阵列中的对象不断重置,我不知道为什么
import java.util.Scanner;
public class Play {
public static void main(String[] args){
Scanner kbd=new Scanner(System.in);
TicTacToeBoard t=new TicTacToeBoard(3, 3);
t.startBoard();
XO xo1=new XO();
xo1.setTurns(1);
XO xo2=new XO();
xo2.setTurns(0);
System.out.println("Player 1, what is your name?");
String n1=kbd.nextLine();
System.out.println("Player 2, what is your name?");
String n2=kbd.nextLine();
System.out.println(t);
while(!t.winner()&&!t.full()){
if(t.getTurnCnt()%2==0){
System.out.println(n1+"(X): ");
int x1=kbd.nextInt();
int y1=kbd.nextInt();
t.add(x1, y1, xo1);
System.out.println(t);
}
//this is where the board resets
else{
System.out.println(n2+"(O): ");
int x2=kbd.nextInt();
int y2=kbd.nextInt();
t.add(x2, y2, xo2);
System.out.println(t);
}
TicTacToeBoard类:
public class TicTacToeBoard extends Board{
private XO[][] board;
private int turnCnt;
public TicTacToeBoard(int r, int c){
super(r, c);
board=new XO[r][c];
turnCnt=0;
}
public void startBoard(){
for(int i=0;i<3;i++){
for(int j=0;j<3;j++){
board[i][j]=new XO();
board[i][j].setName("-");
}
}
}
public void setTurnCnt(int t){
turnCnt=t;
}
public XO[][] setBoard(XO[][] b){
return b;
}
public XO[][] getBoard(){
return board;
}
public int getTurnCnt(){
return turnCnt;
}
public boolean add(int x, int y, XO x1){
if(x<=this.getRows()&&y<=this.getCols()&&(board[x-1][y-1].getName().equals("-"))){
board[x-1][y-1].setName(x1.getName());
turnCnt++;
return true;
}
else
System.out.println("error");
return false;
}
public boolean winner(){
boolean t=false;
for(int i=0;i<3;i++){
if(board[i][0].equals(board[i][1], board[i][2])||board[0][i].equals(board[1][i], board[2][i])||board[0][0].equals(board[1][1], board[2][2])||board[2][0].equals(board[1][1], board[0][2]))
t=true;
}
return t;
}
public boolean XWinner(){
boolean t=false;
for(int i=0;i<3;i++){
if((board[i][0].equals(board[i][1], board[i][2])&&board[i][1].getName().equals("X"))||(board[0][i].equals(board[1][i], board[2][i])&&board[0][i].getName().equals("X"))||(board[0][0].equals(board[1][1], board[2][2])&&board[0][0].getName().equals("X"))||(board[2][0].equals(board[1][1], board[0][2])&&board[2][0].getName().equals("X")))
t=true;
}
return t;
}
public boolean full(){
boolean t=true;
for(int r=0;r<3;r++){
for(int c=0;c<3;c++){
if(board[r][c].getName()=="-")
t=false;
}
}
return t;
}
public String toString(){
return "\t\t\tCol\n\t\t1\t2\t3\nRow\t1\t"+board[0][0]+"\t"+board[0][1]+"\t"+board[0][2]+"\n\t2\t"+board[1][0]+"\t"+board[1][1]+"\t"+board[1][2]+"\n\t3\t"+board[2][0]+"\t"+board[2][1]+"\t"+board[2][2];
}
}
XO类:
public class XO {
private String name;
private int turn;
public XO(){
turn=-1;
}
public int getTurns(){
return turn;
}
public String getName(){
if(this.getTurns()==1)
name="X";
else if(this.getTurns()==0)
name="O";
else
name="-";
return name;
}
public void setName(String n){
name=n;
}
public void setTurns(int t){
turn=t;
}
public boolean equals(XO x1, XO x2){
if (x1.getName().equals(this.getName())&&x2.getName().equals(this.getName())&&this.getName()!="-")
return true;
else
return false;
}
public String toString(){
return name;
}
}
你可以在你的调试器中检查'board'中的所有元素是不同的吗? –
什么是您的董事会阵列?你可以添加你的全班TicTacToeBoard以及XO吗? –
问题必须在'TicTacToeBoard'中。每当你做一个'setName'时,你可能会重新设置该板。要知道您需要向我们展示您的'TicTacToeBoard'类 – Sachin