我假设你希望能够调用动态添加功能。这段代码应该相对简单地解释它。注意我不做太多的错误检查并做出一些假设,不要复制粘贴这个解决方案。
typedef struct
{
int number;
int reference;
lua_State *L;
} TestUserdata;
static int m_newindex(lua_State *L)
{
/* This is passed three values, first (at -3) is the object, bring this to the front */
lua_getfenv(L, -3);
/* Now bring the second arg forward, the key */
lua_pushvalue(L, -3);
/* And the third arg, the value */
lua_pushvalue(L, -3);
/* And we're done */
lua_rawset(L, -3);
return 0;
}
static int m_tostring(lua_State *L)
{
lua_pushstring(L, "TestUserdata");
return 1;
}
static int callobject(lua_State *L)
{
/* Grab the object passed, check it's the right type */
TestUserdata *data = luaL_checkudata(L, 1, "TestUserdata");
/* Grab the function environment we gave it in createobject, and look in there for newmethod */
lua_getfenv(L, -1);
lua_pushstring(L, "newmethod");
lua_rawget(L, -2);
/* Call the function */
lua_pushinteger(L, data->number);
lua_call(L, 1, 0);
return 0;
}
static const struct luaL_reg userdata_m[] = {
{ "__newindex", m_newindex },
{ "__tostring", m_tostring },
{ NULL, NULL }
};
int main (int argc, char *argv[])
{
lua_State *L = luaL_newstate();
luaL_openlibs(L);
/* Let's create us a userdatum metatable, and fill it up with goodies */
luaL_newmetatable(L, "TestUserdata");
/* Use luaL_register to fill up the metatable for us */
luaL_register(L, NULL, userdata_m);
lua_pop(L, 1); /* Clean up the stack, we won't need the metatable left here */
TestUserdata *data = lua_newuserdata(L, sizeof(TestUserdata));
lua_pushvalue(L, -1); /* Copy for luaL_ref */
int ref = luaL_ref(L, LUA_REGISTRYINDEX);
data->reference = ref;
data->number = 42;
data->L = L;
/* Load the metatable from before and 'give' it to this userdatum */
luaL_getmetatable(L, "TestUserdata");
lua_setmetatable(L, -2);
/* Give this object an empty function environment */
lua_newtable(L);
lua_setfenv(L, -2);
lua_setglobal(L, "test");
luaL_dostring(L, "function test.newmethod(num) print(num) end");
/* Now provided we have the object, we can call any method defined anywhere */
lua_rawgeti(data->L, LUA_REGISTRYINDEX, data->reference);
lua_getfenv(data->L, -1);
lua_pushstring(data->L, "newmethod");
lua_rawget(data->L, -2);
lua_remove(data->L, -2);
if(lua_isfunction(data->L, -1) == 1)
{
lua_pushinteger(data->L, data->number);
lua_pcall(data->L, 1, 0, 0);
}
lua_close(L);
return 0;
}
检查一下,我认为这就是你要做的。
让我看看我是否有这个权利。你有一个在Lua中定义的函数,并且你想传递一个你在C中创建的userdata参数。在创建userdata和你需要使用它之间可能会传递一些任意的时间,所以你可以只要创建它就立即将它推到Lua堆栈上。准确? – 2009-10-29 22:21:24
和你的问题是? – 2009-10-30 01:27:09