2016-12-04 53 views
0

我是pygame的新手,决定在我的游戏中实现一些精灵,而不仅仅是在物体周围移动。我想得到它,所以我在每次玩家遇到障碍物时都增加分数,但是我在碰撞方法中遇到了很多麻烦。但是,每当我运行程序时,我都会收到这个错误。[pygame error message]类型对象'sprite'没有属性'sprite'

Traceback (most recent call last): 
File "rungameforryan.py", line 214, in <module> 
blocks_hit_list = pygame.sprite.spritecollide(player, sprite.sprites, True) 
AttributeError: type object 'sprite' has no attribute 'sprites' 

建议非常感谢。 这里是游戏循环:

from classyforryan import ourMusic, sprites 
import pygame 
import os 
import time 

pygame.init() #short for initialize does return a tuple of successful intilizaton 
colors={"black":(0,0,0), "white": (255, 255, 255), "red": (255, 0, 0), "green": (0, 255, 0), "purple": (164, 66, 244), "pink" :(252, 25, 123)} 
gameDisplay= pygame.display.set_mode((800, 600)) 

bg=pygame.image.load('clouds_converted.jpg') 
moore=pygame.image.load("baemoore_converted.png") 
jump = False 
fall = False 

cube = pygame.image.load("cube.png") 
player=sprites(moore, 50, 544) 
ob = sprites(cube, 2125, 580) 
ob1 = sprites(cube, 2125, 580) 
ob2 = sprites(cube, 2125, 580) 


pygame.display.set_caption("lets play!") 
gameExit = False 
clock = pygame.time.Clock() 


class sprite(pygame.sprite.Sprite): 
    def __init__(self, ob, ob1, ob2, image, location): 
     pygame.sprite.Sprite.__init__(self) 
     self.image = pygame.image.load("1136693.jpg") #edited to add self. :) 
     self.spritesgroup = pygame.sprite.Group() #sprite group 
     self.spritesgroup.add(ob) 
     self.spritesgroup.add(ob1) 
     self.spritesgroup.add(ob2) 


while not gameExit: 
    clock.tick(40) 
    timer = pygame.time.get_ticks() 
    print(timer) 
    for event in pygame.event.get(): 
     if event.type==pygame.QUIT: 
      gameExit=True 
     if event.type == pygame.KEYDOWN: 
      if event.key == pygame.K_ESCAPE: 
       gameExit= True 
    pygame.display.update() 
    gameDisplay.blit(bg,[0,0]) 
    time.sleep(.05) 
    player.pos() 
    ob.pos() 
    ob.left() 
    ob1.pos() 
    ob2.pos() 

blocks_hit_list = pygame.sprite.spritecollide(player, sprite.spritesgroup, True) 
    for block in blocks_hit_list: 
     score +=1 
    print(score) 
pygame.quit() #unintiliazes pygames 
quit() #this will exit out of python 

,这里是中导入的所有类:

import pygame 
import os 
import time 
gameDisplay= pygame.display.set_mode((800, 600)) 

class sprites(pygame.sprite.Sprite): 
    def __init__(self, image, xcoor, ycoor): 
     # Call the parent class (Sprite) constructor 
     pygame.sprite.Sprite.__init__(self) 
     self.image = image 
     self.rect = self.image.get_rect() 
     self.rectx=xcoor 
     self.recty=ycoor 
    def pos(self): 
     gameDisplay.blit(self.image, [self.rectx, self.recty]) 
    def left(self): 
     dist = 7 
     self.rectx = self.rectx - dist 

回答

0

docspygame.sprite.spritecollide说,参数应该是一组精灵。它看起来像你创建了一个类,sprite是为了容纳该组,但你将该组分配给本地变量而不是实例成员。我向这些人添加了一个self.,并且更改了您遇到错误的行,以便引用它。我猜这就是你想要的,但不能确切地说明。

class sprite(pygame.sprite.Sprite): 
    def __init__(self, ob, ob1, ob2, image, location): 
     pygame.sprite.Sprite.__init__(self) 
     self.image = pygame.image.load(image) 
     self.spritesgroup = pygame.sprite.Group() #sprite group 
     self.spritesgroup.add(ob) 
     self.spritesgroup.add(ob1) 
     self.spritesgroup.add(ob2) 
     #sprites.add(player) 

# ...    

sprite1 = sprite(ob, ob1, ob2, "1136693.jpg", "location") 
blocks_hit_list = pygame.sprite.spritecollide(player, sprite1.spritesgroup, True) 
+0

嗨,所以我试过这个,但即使添加了自我,我仍然得到相同的错误。我需要在程序中的其他地方调用该课程吗? –

+0

@ S.Mahmud:对不起,我可以发誓你实例化了你的类的一个实例。我会稍微调整一下我的答案。 – Gerrat

+0

好吧,所以我修复它,以便它不会再给我这个错误,但现在它不会接受任何障碍打击.. //我现在看我的代码进一步解释我如何修复//我也加了自己。看到你的建议后,别担心 –