2015-10-16 154 views
1

我想在SDL2和SDL2_gfx库的屏幕上绘制一些图形原语。但不知何故,SDL2_gfx函数似乎不起作用。下面的代码应该绘制白色背景上的简单的绿色填充矩形SDL2_gfx函数不起作用

#include <SDL2/SDL.h> 
#include <SDL2/SDL2_gfxPrimitives.h> 
#include <stdio.h> 
#include <stdlib.h> 
#include <stdbool.h> 

#define SCREENW 1366 
#define SCREENH 768 

SDL_Window *window = NULL; 
SDL_Renderer *renderer = NULL; 

bool init_SDL() { 
    if(SDL_Init(SDL_INIT_VIDEO) < 0) { 
     printf("SDL could not initialize! SDL Error: %s\n",SDL_GetError()); 
     return false; 
    } 
    window = SDL_CreateWindow("SDL_gfx_Test",SDL_WINDOWPOS_UNDEFINED,SDL_WINDOWPOS_UNDEFINED,SCREENW,SCREENH,SDL_WINDOW_SHOWN); 
    if(window == NULL) { 
     printf("Window could not be created! SDL Error: %s\n",SDL_GetError()); 
     return false; 
    } 
    renderer = SDL_CreateRenderer(window,-1,SDL_RENDERER_ACCELERATED); 
    if(renderer == NULL) { 
     printf("Renderer could not be created! SDL Error: %s\n",SDL_GetError()); 
     return false; 
    } 
    if(SDL_SetRenderDrawColor(renderer,0xFF,0xFF,0xFF,0xFF) < 0) { 
     printf("Renderer color could not be set! SDL Error: %s\n",SDL_GetError()); 
     return false; 
    } 
    return true; 
} 

void close_SDL() { 
    SDL_DestroyRenderer(renderer); 
    renderer = NULL; 
    SDL_DestroyWindow(window); 
    window = NULL; 
    SDL_Quit(); 
} 

int main(int argc,char *argv[]) { 
    Sint16 topRightX = 100; 
    Sint16 topRightY = 100; 
    Sint16 bottomLeftX = 300; 
    Sint16 bottomLeftY = 300; 
    Uint32 green = 0x00FF00FF; 

    if(!init_SDL()) { 
     exit(EXIT_FAILURE); 
    } 
    SDL_RenderClear(renderer); 
    if(boxColor(renderer,topRightX,topRightY,bottomLeftX,bottomLeftY,green) < 0) { 
     printf("Could not draw box to renderer!\n"); 
     exit(EXIT_FAILURE); 
    } 

    SDL_RenderPresent(renderer); 
    SDL_Delay(3000); 
    close_SDL(); 
    exit(EXIT_SUCCESS); 
} 

我编写的代码的命令

gcc -g3 -o sdl_gfx_test sdl_gfx_test.c `sdl2-config --cflags --libs` -lSDL2_gfx 

在Ubuntu 14.04

目前还没有编译器错误或警告也没有链接器错误。但屏幕上不会出现绿色矩形。由于SDL_RenderClear(),只显示白色背景。我检查了我的代码十几次,但是我发现没有任何缺陷。有没有人有一个想法,为什么boxColor()不做他的工作?

回答

1

根据the documentation,您的代码是正确的。但是,如果你按照给定链路的代码,你可以看到boxColor不正是做什么它说:

int boxColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color) 
{ 
     Uint8 *c = (Uint8 *)&color; 
     return boxRGBA(renderer, x1, y1, x2, y2, c[0], c[1], c[2], c[3]); 
} 

在小端系统,32位整数首先有至少显著字节,所以用颜色0xRRGGBBAA,c[0]是AA,c[1]是BB,c[2]是GG和c[3]是RR。

你的程序实际上是显示一个透明的框。

您可以通过使用带有单独RGBA参数的函数来避免该问题。