你并不需要用WPF“画”任何东西。如果要绘制线条,请使用适当的几何图形绘制线条。
在你的情况下,它可能很简单。你只是绘制一个网格,所以你可以创建一个DrawingBrush
来绘制一个单一的网格正方形,并将其平铺以填充其余部分。要绘制您的图块,您可以将其视为绘制X的。所以有一个20x10
瓦(相当于stepX
和stepY
):
(PS,斜率slop
是多余的,因为你已经拥有水平和垂直步长)
<DrawingBrush x:Key="GridTile" Stretch="None" TileMode="Tile"
Viewport="0,0 20,10" ViewportUnits="Absolute">
<!-- ^^^^^^^^^^^ set the size of the tile-->
<DrawingBrush.Drawing>
<GeometryDrawing>
<GeometryDrawing.Geometry>
<!-- draw a single X -->
<GeometryGroup>
<!-- top-left to bottom-right -->
<LineGeometry StartPoint="0,0" EndPoint="20,10" />
<!-- bottom-left to top-right -->
<LineGeometry StartPoint="0,10" EndPoint="20,0" />
</GeometryGroup>
</GeometryDrawing.Geometry>
<GeometryDrawing.Pen>
<!-- set color and thickness of lines -->
<Pen Thickness="1" Brush="Black" />
</GeometryDrawing.Pen>
</GeometryDrawing>
</DrawingBrush.Drawing>
</DrawingBrush>
这需要绘图的护理线。现在为了能够从边缘绘制它们在网格中的偏移量,您需要使用另一个画笔绘制具有所需尺寸的矩形,并用瓦片填充。所以有(30, 45)
(对应于startX
和startY
)与width
和height
起始位置,130x120
:
<DrawingBrush x:Key="OffsetGrid" Stretch="None" AlignmentX="Left" AlignmentY="Top">
<DrawingBrush.Transform>
<!-- set the left and top offsets -->
<TranslateTransform X="30" Y="45" />
</DrawingBrush.Transform>
<DrawingBrush.Drawing>
<GeometryDrawing Brush="{StaticResource GridTile}" >
<GeometryDrawing.Geometry>
<!-- set the width and height filled with the tile from the origin -->
<RectangleGeometry Rect="0,0 130,120" />
</GeometryDrawing.Geometry>
</GeometryDrawing>
</DrawingBrush.Drawing>
</DrawingBrush>
后来终于用它,只是把它设置为网格的背景(或其他面板) :
<Grid Background="{StaticResource OffsetGrid}">
<!-- ... -->
</Grid>
下面是它的最终看起来像:

如果要动态地生成刷,这里的基于上述XAML等效功能:
static Brush CreateGridBrush(Rect bounds, Size tileSize)
{
var gridColor = Brushes.Black;
var gridThickness = 1.0;
var tileRect = new Rect(tileSize);
var gridTile = new DrawingBrush
{
Stretch = Stretch.None,
TileMode = TileMode.Tile,
Viewport = tileRect,
ViewportUnits = BrushMappingMode.Absolute,
Drawing = new GeometryDrawing
{
Pen = new Pen(gridColor, gridThickness),
Geometry = new GeometryGroup
{
Children = new GeometryCollection
{
new LineGeometry(tileRect.TopLeft, tileRect.BottomRight),
new LineGeometry(tileRect.BottomLeft, tileRect.TopRight)
}
}
}
};
var offsetGrid = new DrawingBrush
{
Stretch = Stretch.None,
AlignmentX = AlignmentX.Left,
AlignmentY = AlignmentY.Top,
Transform = new TranslateTransform(bounds.Left, bounds.Top),
Drawing = new GeometryDrawing
{
Geometry = new RectangleGeometry(new Rect(bounds.Size)),
Brush = gridTile
}
};
return offsetGrid;
}
非常感谢!你的代码是完美的! – Renaud
这段代码绝对是真棒,感谢分享,但对于动态创建它的c#等价代码,我只是有一些问题 - 由于抽象类继承问题,我似乎无法使用此创建画笔。只是好奇你将如何通过这种方法创建一个? – WearyWanderer