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我有一些代码控制一个严重的图像产生和360旋转拖动mouseX轴时。这一切都适用于我用过的代码。舞台缩放影响AS3
因为我不得不针对不同的平台进行设计,并且在文档设置中放大了阶段的大小,我按比例调整了阶段复选框。
当鼠标向下时,旋转按预期方式精细地拖动图像,但是当您释放并开始再次拖动时,它不会记住最后一帧,并在再次拖动细线之前跳到另一帧。当我所做的一切都改变了一切的规模时,为什么它会像这样跳跃?
请参阅代码中使用
//ROTATION OF CONTROL BODY X
spinX_mc.stop();
var spinX_mc:MovieClip;
var offsetFrame:int = spinX_mc.currentFrame;
var offsetX:Number = 0;
var percent:Number = 0;
//Listeners
spinX_mc.addEventListener(MouseEvent.MOUSE_DOWN, startDragging);
spinX_mc.addEventListener(MouseEvent.MOUSE_UP, stopDragging);
function startDragging(e:MouseEvent):void
{
// start listening for mouse movement
spinX_mc.addEventListener(MouseEvent.MOUSE_MOVE,drag);
offsetX = stage.mouseX;
}
function stopDragging(e:MouseEvent):void
{
("stopDrag")
// STOP listening for mouse movement
spinX_mc.removeEventListener(MouseEvent.MOUSE_MOVE,drag);
// save the current frame number;
offsetFrame = spinX_mc.currentFrame;
removeEventListener(MouseEvent.MOUSE_DOWN, startDragging);
}
// this function is called continuously while the mouse is being dragged
function drag(e:MouseEvent):void
{
trace ("Drag")
// work out how far the mouse has been dragged, relative to the width of the spinX_mc
// value between -1 and +1
percent = (mouseX - offsetX)/spinX_mc.width;
// trace(percent);
// work out which frame to go to. offsetFrame is the frame we started from
var frame:int = Math.round(percent * spinX_mc.totalFrames) + offsetFrame;
// reset when hitting the END of the spinX_mc timeline
while (frame > spinX_mc.totalFrames)
{
frame -= spinX_mc.totalFrames;
}
// reset when hitting the START of the spinX_mc timeline
while (frame <= 0)
{
frame += spinX_mc.totalFrames;
}
// go to the correct frame
spinX_mc.gotoAndStop(frame);
}