我正在Win32下做一个简单的游戏。目前,我的主要文件中全局声明了大部分绘图对象,因此我从不必删除它们或重新加载位图。所以基本上所有的位图都在WM_CREATE中加载,然后什么都不需要删除 - 有人告诉我,我可以依靠系统清理项目终止时的资源。在WM_PAINT(每秒调用大约10次)中,我有很多BitBlt()调用,以及不少的SelectObject()调用。运行约10-15分钟后,SelectObject()。什么会导致SelectObject()失败,我是否正确使用GDI对象?Win32 - 什么是使用GDI对象的正确方法?
例:
// Top of the file
HDC hdc;
HDC hdcmem;
HDC hbcmem;
HBITMAP colorsprites, blackwhitesprites, nums;
HBITMAP hdcold, hdcbmold, hdcbm;
// Some functions to get the window ready
// More variables used for drawing:
HBITMAP bg, side, mainCont, tmpbm, tmpold, bm_left, bm_right, sidebg, win_bm;
PAINTSTRUCT ps;
RECT rc;
HDC tmphdc;
HDC tmp;
HFONT font;
HBRUSH hbr;
HPEN pen;
BITMAP structBitmapHeader;
HGDIOBJ hBitmap;
HCURSOR crosshairs = LoadCursorW(hInst, IDC_CROSS);
HCURSOR normal = LoadCursorW(hInst, IDC_ARROW);
POINT cursor;
bool addPass = false, ignorePass;
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_CREATE:
hdc = GetDC(hWnd);
hdcmem = CreateCompatibleDC(hdc);
GetClientRect(hWnd, &rc);
hdcbm = CreateCompatibleBitmap(hdc, rc.right, rc.bottom);
hbcmem = CreateCompatibleDC(hdcmem);
hdcbmold = (HBITMAP)SelectObject(hdcmem, hdcbm);
// Load bitmaps
bg = LoadBitmap(hInst, MAKEINTRESOURCE(IDB_BACKGROUND));
mainCont = LoadBitmap(hInst, MAKEINTRESOURCE(IDB_GAME_CONT));
side = LoadBitmap(hInst, MAKEINTRESOURCE(IDB_SIDEINFO));
colorsprites = LoadBitmap(hInst, MAKEINTRESOURCE(IDB_COLOR_SPRITES));
blackwhitesprites = LoadBitmap(hInst, MAKEINTRESOURCE(IDB_BLACKWHITE_SPRITES));
sidebg = LoadBitmap(hInst, MAKEINTRESOURCE(IDB_SIDEBG));
nums = LoadBitmap(hInst, MAKEINTRESOURCE(IDB_NUMBERS));
bm_left = LoadBitmap(hInst, MAKEINTRESOURCE(IDB_LEFT));
bm_right = LoadBitmap(hInst, MAKEINTRESOURCE(IDB_RIGHT));
win_bm = LoadBitmap(hInst, MAKEINTRESOURCE(IDB_VICTORY));
if(bg == NULL || mainCont == NULL || side == NULL || colorsprites == NULL
|| blackwhitesprites == NULL || sidebg == NULL || nums == NULL || bm_left == NULL
|| bm_right == NULL)
ThrowError("A bitmap failed to load.");
break;
case WM_PAINT:
BeginPaint(hWnd, &ps);
// SelectObject() and BitBlt() are called a lot in here
EndPaint(hWnd, &ps);
break;
case WM_DESTROY:
// System will clean up all GDI stuff - no need to delete anything
PostQuitMessage(0);
break;
}
}
展现此问题的代码的最短的完整示例将很好。 OS版本也可能有帮助。 – chris
如果你可以让它失败得更快,那也会有很大的帮助。 – chris
听起来像是一个GDI泄漏,确保你正确地调用'ReleaseDC'或'EndPaint'。 –