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我有一个摄像机运动回调函数,在aframe中实现。但回调从未被调用。我注册的组件是这样的:未调用Aframe回调
window.onload = function() {
AFRAME.registerComponent('listener', {
tick: function() {
console.log("TICK IS CALLED");
}
});
addMaze();
};
和场景是这样的:
<body>
<a-scene physics id="a">
<a-entity position="33 0 -33" rotation="0 180 0" id="camera" camera="userHeight: 1.6" kinematic-body universal-controls listener>
</a-entity>
<!-- walls -->
<a-box color="#abc" static-body position="-35 0 0" width="0.001" height="6" depth="70"></a-box>
<a-box color="#abc" static-body position="35 0 0" width="0.001" height="6" depth="70"></a-box>
<!-- Lighting -->
<a-light type="ambient" color="#bbb"></a-light>
<a-light color="#ccc" position="0 30 0" distance="100" intensity="0.4" type="point"></a-light>
<a-light color="#ccc" position="3 10 -10" distance="50" intensity="0.4" type="point"></a-light>
</a-scene>
</body>
当移动鼠标,回调不会被调用。我怎样才能确保它被正确调用?