2017-08-19 291 views
0

我正在制作一个简单的游戏,但是当我尝试使用声音(wav文件)时,我收到一个错误,提示pygame无法打开文件。我会密码我的整个代码,所以你可以看看我是否做错了什么。我觉得我已经尝试了一切,但找不到任何可行的方法。我已经看到,其他人也有同样的问题,但这些方法都可以帮助我Pygame无法打开文件

# Shmup game 
# Frozen Jam by tgfcoder <https://twitter.com/tgfcoder> licensed under CC-BY-3 
# Art from Kenney.nl 
import pygame 
import random 
from os import path 

WIDTH = 480 
HEIGHT = 600 
FPS = 60 

#define colors 
WHITE = (255, 255, 255) 
BLACK = (0, 0, 0) 
RED = (255, 0, 0) 
GREEN = (0, 255, 0) 
BLUE = (0, 0, 255) 
YELLOW = (255, 255, 0) 


#initialize pygame and create window 
pygame.init() 
pygame.mixer.pre_init(44100, 16, 2, 4096) 
pygame.mixer.init() 
screen = pygame.display.set_mode((WIDTH, HEIGHT)) 
pygame.display.set_caption("Shmup!") 
clock = pygame.time.Clock() 

img_dir = path.join(path.dirname(__file__), "img") 
snd_dir = path.join(path.dirname(__file__), "snd") 


font_name = pygame.font.match_font('arial') 
def draw_text(surf, text, size, x, y): 
    font = pygame.font.Font(font_name, size) 
    text_surface = font.render(text, True, WHITE) 
    text_rect = text_surface.get_rect() 
    text_rect.midtop = (x, y) 
    surf.blit(text_surface, text_rect) 

class Player(pygame.sprite.Sprite): 
    def __init__(self): 
     pygame.sprite.Sprite.__init__(self) 
     self.image = pygame.transform.scale(player_img, (50, 38)) 
     self.image.set_colorkey(BLACK) 
     self.rect = self.image.get_rect() 
     self.radius = 20 
     #pygame.draw.circle(self.image, RED, self.rect.center, self.radius) 
     self.rect.centerx = WIDTH/2 
     self.rect.bottom = HEIGHT -10 
     self.speedx = 0 

    def update(self): 
     self.speedx = 0 
     keystate = pygame.key.get_pressed() 
     if keystate[pygame.K_a]: 
      self.speedx = -7 
     if keystate[pygame.K_d]: 
      self.speedx = 7 
     self.rect.x += self.speedx 
     if self.rect.right > WIDTH: 
      self.rect.right = WIDTH 
     if self.rect.left < 0: 
      self.rect.left = 0 
    def shoot(self): 
     bullet = Bullet(self.rect.centerx, self.rect.top) 
     all_sprites.add(bullet) 
     bullets.add(bullet) 
     shoot_sound.play 

class Mob(pygame.sprite.Sprite): 
    def __init__(self): 
     pygame.sprite.Sprite.__init__(self) 
     self.image_orig = random.choice(meteor_images) 
     self.image_orig.set_colorkey(BLACK) 
     self.image = self.image_orig.copy() 
     self.rect = self.image.get_rect() 
     self.radius = int(self.rect.width * .85/2) 
     # pygame.draw.circle(self.image, RED, self.rect.center, self.radius) 
     self.rect.x = random.randrange(0, WIDTH - self.rect.width) 
     self.rect.y = random.randrange(-150, -100) 
     self.speedy = random.randrange(1, 8) 
     self.speedx = random.randrange(-3, 3) 
     self.rot = 0 
     self.rot_speed = random.randrange(-8, 8) 
     self.last_update = pygame.time.get_ticks() 

    def rotate(self): 
     now = pygame.time.get_ticks() 
     if now - self.last_update > 50: 
      self.last_update = now 
      self.rot = (self.rot + self.rot_speed) % 360 
      new_image = pygame.transform.rotate(self.image_orig, self.rot) 
      old_center = self.rect.center 
      self.image = new_image 
      self.rect = self.image.get_rect() 
      self.rect.center = old_center 

    def update(self): 
     self.rotate() 
     self.rect.x += self.speedx 
     self.rect.y += self.speedy 
     if self.rect.top > HEIGHT + 10 or self.rect.left < -25 or self.rect.right > WIDTH + 20: 
      self.rect.x = random.randrange(WIDTH - self.rect.width) 
      self.rect.y = random.randrange(-100, -40) 
      self.speedy = random.randrange(1, 8) 


class Bullet(pygame.sprite.Sprite): 
    def __init__(self, x, y): 
     pygame.sprite.Sprite.__init__(self) 
     self.image = bullet_img 
     self.image.set_colorkey(BLACK) 
     self.rect = self.image.get_rect() 
     self.rect.bottom = y 
     self.rect.centerx = x 
     self.speedy = -13 

    def update(self): 
     self.rect.y += self.speedy 
     # kill it if it moves off the top of the screen 
     if self.rect.bottom < 0: 
      self.kill 

# Load all graphics 
background = pygame.image.load(path.join(img_dir, "shmupBG.png")).convert() 
background_rect = background.get_rect() 
player_img = pygame.image.load(path.join(img_dir, "playerShip2_red.png")).convert() 
bullet_img = pygame.image.load(path.join(img_dir, "laserBlue01.png")).convert() 
meteor_images = [] 
meteor_list = ['meteorBrown_big1.png', 'meteorBrown_big2.png', 'meteorBrown_med1.png', 
       'meteorBrown_med3.png','meteorBrown_small1.png', 'meteorBrown_small2.png', 
       'meteorBrown_tiny1.png'] 
for img in meteor_list: 
    meteor_images.append(pygame.image.load(path.join(img_dir, img)).convert()) 
# Load all game sounds 
shoot_sound = pygame.mixer.Sound(path.join(snd_dir, "pew.wav")) 

all_sprites = pygame.sprite.Group() 
mobs = pygame.sprite.Group() 
bullets = pygame.sprite.Group() 
player = Player() 
all_sprites.add(player) 
for i in range(8): 
    m = Mob() 
    all_sprites.add(m) 
    mobs.add(m) 
score = 0 

#Game loop 
running = True 
while running: 
    #keep loop running at the right speed 
    clock.tick(FPS) 
    #process input (events) 
    for event in pygame.event.get(): 
     # check for closing the window 
     if event.type == pygame.QUIT: 
      running = False 
     elif event.type == pygame.KEYDOWN: 
      if event.key == pygame.K_SPACE: 
       player.shoot() 


    #Update 
    all_sprites.update() 
    # Check to see if bullet hit a mob 
    hits = pygame.sprite.groupcollide(mobs, bullets, True, True) 
    for hit in hits: 
     score += 50 - hit.radius 
     m = Mob() 
     all_sprites.add(m) 
     mobs.add(m) 
    # Check to see if a mob hit the player 
    hits = pygame.sprite.spritecollide(player, mobs, False, pygame.sprite.collide_circle) 
    if hits: 
     running = False 

    #Draw/render 
    screen.fill(BLACK) 
    screen.blit(background, background_rect) 
    all_sprites.draw(screen) 
    draw_text(screen, str(score), 18, WIDTH/2, 10) 
    # *after* drawing everything, flip the display 
    pygame.display.flip() 

pygame.quit() 

但这是错误消息我:

Traceback (most recent call last): 
File "C:\Users\Steinar Hillestad\Desktop\Spyder\shmup.py", line 137, in <module> 
shoot_sound = pygame.mixer.Sound(path.join(snd_dir, "pew.wav")) 
pygame.error: Unable to open file 'C:\\Users\\Steinar Hillestad\\Desktop\\Spyder\\snd\\pew.wav' 

感谢您的帮助!

+0

我能修复它!我刚刚将.wav的声音文件改为.ogg – HillyzDaGinga

回答

0

从我的研究和我的经验,我有几点建议。 首先我会初始化所有的pygames模块:

pygame.mixer.pre_init(44100, 16, 2, 4096) #frequency, size, channels, buffersize 
pygame.init() #turn all of pygame on. 

然后我会检查你的pygame的版本

import pygame 
print pygame.version.ver 

应该工作

你应该知道的是,pygame的某些版本不支持32位浮点Wav。

最后我会检查什么目录pyGame内容中寻找你的wav文件。

其他我没有对如何帮助你的任何想法。也许别人有我不能给的答案。

祝你好运!