当playerMoveEvent执行时,每次走路时都会发送取消消息。是否有可能只发送一次?只在PlayerMoveEvent中执行p.sendMessage一次
这里的主类:
package me.mortadelle2.togglePVP;
import java.util.ArrayList;
import java.util.HashMap;
import org.bukkit.ChatColor;
import org.bukkit.command.Command;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import org.bukkit.plugin.java.JavaPlugin;
public class PVP extends JavaPlugin{
public int turnOn;
public int turnOff;
ArrayList<String> noPVP = new ArrayList<String>();
HashMap<String, Integer> stepCounter = new HashMap<String, Integer>();
public void onEnable(){
new MainEvents(this);
getLogger().info("You may now toggle PVP!");
}
public void onDisable(){
getLogger().info("You may no longer toggle PVP ;(");
}
public boolean onCommand(CommandSender sender, Command cmd, String label, String[] args) {
final Player p = (Player) sender;
if (cmd.getName().equalsIgnoreCase("pvp") && p.hasPermission("togglepvp.toggle")){
if (args.length == 0){
p.sendMessage(ChatColor.RED + "Invalid usage! /pvp [on or off]");
return true;
}
if (args.length == 1){
if (args[0].equalsIgnoreCase("on")){
stepCounter.put(p.getName(), 0);
p.sendMessage(ChatColor.RED + "PVP " + ChatColor.YELLOW + "will be turned on in 5 seconds! Don't move!");
turnOn = this.getServer().getScheduler().scheduleSyncDelayedTask(this, new Runnable() {
@Override
public void run() {
noPVP.remove(p.getName());
p.sendMessage(ChatColor.RED + "PVP" + ChatColor.YELLOW + " has been turned on!");
}
}, 100L);
return true;
}
if (args[0].equalsIgnoreCase("off") && p.hasPermission("togglepvp.toggle")) {
stepCounter.put(p.getName(), 0);
p.sendMessage(ChatColor.RED + "PVP " + ChatColor.YELLOW
+ "will be turned off in 5 seconds! Don't move!");
turnOff = this.getServer().getScheduler()
.scheduleSyncDelayedTask(this, new Runnable() {
@Override
public void run() {
noPVP.add(p.getName());
p.sendMessage(ChatColor.RED + "PVP"
+ ChatColor.YELLOW
+ " has been turned off!");
}
}, 100L);
return true;
}
}
}
return false;
}
}
与听者类:
package me.mortadelle2.togglePVP;
import org.bukkit.ChatColor;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.player.PlayerMoveEvent;
public class MainEvents implements Listener {
PVP getter;
public MainEvents(PVP plugin){
plugin.getServer().getPluginManager().registerEvents(this, plugin);
this.getter = plugin;
}
@EventHandler
public void playerDamagesWhenToggledOff(EntityDamageByEntityEvent e){
Player victim = (Player) e.getEntity();
Player damager = (Player) e.getDamager();
if (getter.noPVP.contains(victim) || getter.noPVP.contains(damager)){
e.setCancelled(true);
}
}
@EventHandler
public void playerMovesSoCancelsTask(PlayerMoveEvent e){
Player p = e.getPlayer();
getter.stepCounter.put(p.getName(), 1);
if (getter.stepCounter.get(p.getName()) == 1){
if (e.getTo().getBlockX() != e.getFrom().getBlockX() || e.getTo().getBlockY() != e.getFrom().getBlockY()
|| e.getTo().getBlockZ() != e.getFrom().getBlockZ()){
getter.getServer().getScheduler().cancelTask(getter.turnOn);
getter.getServer().getScheduler().cancelTask(getter.turnOff);
p.sendMessage(ChatColor.RED + "You moved so the action was cancelled!");
getter.stepCounter.put(p.getName(), 0);
}
}
}
}
我试着计算他的脚步,他走路时递增,但是,这并不工作,这样我就可以”不要想象会发生什么。