2015-06-28 10 views
0

我有一个字符串:JsonConvert.DeserializeObject转换ID的方法到零

string model = "{\"Game\":{\"GameId\":1,\"Board\":[0,0,0,0,0,0,0,0,0],\"User1Id\":1,\"User2Id\":2,\"UserIdTurn\":1,\"WinnerId\":0,\"IsGameOver\":false},\"User\":{\"UserId\":1,\"UserName\":\"a\",\"Password\":\"a\",\"Password2\":\"a\",\"Games\":[]}}" 

当我使用此代码:

GameModel myModel = JsonConvert.DeserializeObject<GameModel>(model); 

它的工作原理相当不错,但只有一个问题 - 它将我的游戏和用户ID更改为零。为什么会发生,我该如何解决? 我用c#写的。

这些都是我的课:

 public class GameModel 
    { 

     public Game Game { get; set; } 

     public User User { get; set; } 

    } 

public class Game 
    { 

     public Game() 
     { 
      Board = new SquareState[9];      
     } 

     public Game(int user1Id) 
     { 
      Board = new SquareState[9]; 
      User1Id = user1Id; 
      UserIdTurn = user1Id; 
     } 
     public int GameId { get; private set; } 

     public SquareState[] Board { get; set; } 

     [Required] 
     public int User1Id { get; set; } 

     public int User2Id { get; set; } 

     public int UserIdTurn { get; set; } 


     public int WinnerId { get; set; } 

     public bool IsGameOver { get; set; } 

    } 

    public class User 
    { 
     public User() 
     { 
      Games = new List<Game>(); 
     } 
     public int UserId { get; private set; } 

     [Required] 
     [Display(Name = "User Name:")] 
     public string UserName { get; set; } 


     [Required] 
     [DataType(DataType.Password)] 
     public string Password { get; set; } 

     [Required] 
     [Display(Name = "re-enter Password")] 
     [DataType(DataType.Password)] 
     [Compare("Password", ErrorMessage = "Passwords not match")] 
     public string Password2 { get; set; } 

     public List<Game> Games { get; set; } 
    } 
+2

能否请您也发布了'GameModel'类的定义?谢谢 – Christos

+0

json无效。检查http://jsonlint.com/ – Sajal

+0

我刚刚发布了我的课程,我正在浏览我的json,但到目前为止不知道需要更改哪些内容。 –

回答

1

的原因,因为这两个你setter方法设置为private范围类是没有GameId和反序列化UserId是。

解串器无法访问它们,因为它们不可用。

尝试使他们的公共和再次运行它,他们将反序列化预期:

public class Game 
{ 
    ... 
    public int GameId { get; set; } 
    ... 
} 

public class User 
{ 
    ... 
    public int UserId { get; set; } 
    ... 
} 
+0

谢谢,它工作! –

相关问题