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我正在尝试制作一个加载在小平台的屏幕底部的地板。我这样做也是这样,所以稍后会更容易(我认为)只有在相机上的地板加载与无限加载相比。我曾尝试寻找解决方案,但我不提“N”作为一个功能,所以我不知道。任何帮助或一般建议表示赞赏。是的,我知道,里面还有一些没用的东西,但现在我只是还没有得到解决它们,但(FPS,BASICFONT)TypeError:'int'对象不可调用(Pygame)
def drawTiles():
N = 0
while (N < tilesNeeded):
pygame.draw.rect(DISPLAYSURF, GREEN, (20(N), floorx, TILESIZE, TILESIZE))
pygame.draw.rect(DISPLAYSURF, LIGHTGREEN, ((TILESIZE/4) + (20(N)), (floorx + (TILESIZE/4)), TILESIZE/2, TILESIZE/2))
N = N + 1
这里是整个节目看
import pygame, sys, random
from pygame.locals import *
TILESIZE = 20
WINDOWWIDTH = 640
WINDOWHEIGHT = 480
FPS = 30
floorx = (WINDOWHEIGHT - (TILESIZE))
floory = (WINDOWWIDTH/TILESIZE)
TileOffset = 20
tilesNeeded = (WINDOWWIDTH/TILESIZE)
BLACK = ( 0, 0, 0)
WHITE = (255, 255, 255)
SKYBLUE = (200, 210, 255)
DARKTURQUOISE = ( 3, 54, 73)
GREEN = ( 0, 92, 7)
LIGHTGREEN = ( 0, 135, 15)
def main():
global FPSCLOCK, DISPLAYSURF, BASICFONT, TILESIZE, floorx, floory, floorCovered, tilesNeeded
pygame.init()
FPSCLOCK = pygame.time.Clock()
DISPLAYSURF = pygame.display.set_mode((WINDOWWIDTH, WINDOWHEIGHT))
pygame.display.set_caption('Alpha One')
DISPLAYSURF.fill(SKYBLUE)
drawTiles()
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
pygame.display.update()
def drawTiles():
N = 0
while (N < tilesNeeded):
pygame.draw.rect(DISPLAYSURF, GREEN, (20(N), floorx, TILESIZE, TILESIZE))
pygame.draw.rect(DISPLAYSURF, LIGHTGREEN, ((TILESIZE/4) + (20(N)), (floorx + (TILESIZE/4)), TILESIZE/2, TILESIZE/2))
N = N + 1
if __name__ == '__main__':
main()
感谢您的快速回复。将其更改为固定的乘法符号。以后肯定要记住这一点。再次感谢! – ddaniels 2013-04-11 04:26:48