2010-05-26 138 views

回答

2

UISearchBar背景不能被公共方法隐藏(指定一个透明的颜色作为tintColor不会帮助)。

,如果你想在文本字段的风格精确的控制你应该使用的UITextField。

+0

这是非常重要的,如果你仍然支持的iOS 4.x版 – slatvick 2012-04-12 16:52:21

2

我尝试,以便利用掩模层,使在搜索栏透明的(从而示出了从下方视图内容)周围的实际文本字段的一切。它的工作原理,但我很紧张,因为你必须将你的面具的形状与UISearchBar中的文本字段的形状完全匹配,因此在运输应用中使用它。如果苹果根本改变了文本字段的形状,那么你的蒙版将不适合,你会看到你不想要的搜索栏渐变的一部分和/或你不会看到部分文本字段你确实需要。这就是说,这里是我是如何做到的:

//first make sure you include core animation so that the compiler will know about your view's layer 
#import <QuartzCore/QuartzCore.h> 

//now make a mask. this is basically just a solid colored shape. When you apply the mask, anywhere where the color is solid will become transparent in your view. i used the excellent Opacity (http://likethought.com/opacity/) to generate this code, but you can do it any way you'd like 

@interface SearchMaskLayer : CALayer { 
} 
@end 

@implementation SearchMaskLayer 

- (void)drawInContext:(CGContextRef)context 
{ 


    CGRect imageBounds = CGRectMake(0, 0, 310, 34); 
    CGRect bounds = imageBounds; 

    CGFloat alignStroke; 
    CGFloat resolution; 
    CGMutablePathRef path; 
    CGPoint point; 
    CGPoint controlPoint1; 
    CGPoint controlPoint2; 
    UIColor *color; 
    resolution = 0.5 * (bounds.size.width/imageBounds.size.width + bounds.size.height/imageBounds.size.height); 

    CGContextSaveGState(context); 
    CGContextTranslateCTM(context, bounds.origin.x, bounds.origin.y); 
    CGContextScaleCTM(context, (bounds.size.width/imageBounds.size.width), (bounds.size.height/imageBounds.size.height)); 

    // Layer 1 

    alignStroke = 0.0; 
    path = CGPathCreateMutable(); 
    point = CGPointMake(295.0, 32.0); 
    point.x = (round(resolution * point.x + alignStroke) - alignStroke)/resolution; 
    point.y = (round(resolution * point.y + alignStroke) - alignStroke)/resolution; 
    CGPathMoveToPoint(path, NULL, point.x, point.y); 
    point = CGPointMake(310.0, 17.0); 
    point.x = (round(resolution * point.x + alignStroke) - alignStroke)/resolution; 
    point.y = (round(resolution * point.y + alignStroke) - alignStroke)/resolution; 
    controlPoint1 = CGPointMake(303.229, 32.0); 
    controlPoint1.x = (round(resolution * controlPoint1.x + alignStroke) - alignStroke)/resolution; 
    controlPoint1.y = (round(resolution * controlPoint1.y + alignStroke) - alignStroke)/resolution; 
    controlPoint2 = CGPointMake(310.0, 25.229); 
    controlPoint2.x = (round(resolution * controlPoint2.x + alignStroke) - alignStroke)/resolution; 
    controlPoint2.y = (round(resolution * controlPoint2.y + alignStroke) - alignStroke)/resolution; 
    CGPathAddCurveToPoint(path, NULL, controlPoint1.x, controlPoint1.y, controlPoint2.x, controlPoint2.y, point.x, point.y); 
    point = CGPointMake(310.0, 17.0); 
    point.x = (round(resolution * point.x + alignStroke) - alignStroke)/resolution; 
    point.y = (round(resolution * point.y + alignStroke) - alignStroke)/resolution; 
    CGPathAddLineToPoint(path, NULL, point.x, point.y); 
    point = CGPointMake(295.0, 2.0); 
    point.x = (round(resolution * point.x + alignStroke) - alignStroke)/resolution; 
    point.y = (round(resolution * point.y + alignStroke) - alignStroke)/resolution; 
    controlPoint1 = CGPointMake(310.0, 8.771); 
    controlPoint1.x = (round(resolution * controlPoint1.x + alignStroke) - alignStroke)/resolution; 
    controlPoint1.y = (round(resolution * controlPoint1.y + alignStroke) - alignStroke)/resolution; 
    controlPoint2 = CGPointMake(303.229, 2.0); 
    controlPoint2.x = (round(resolution * controlPoint2.x + alignStroke) - alignStroke)/resolution; 
    controlPoint2.y = (round(resolution * controlPoint2.y + alignStroke) - alignStroke)/resolution; 
    CGPathAddCurveToPoint(path, NULL, controlPoint1.x, controlPoint1.y, controlPoint2.x, controlPoint2.y, point.x, point.y); 
    point = CGPointMake(15.0, 2.0); 
    point.x = (round(resolution * point.x + alignStroke) - alignStroke)/resolution; 
    point.y = (round(resolution * point.y + alignStroke) - alignStroke)/resolution; 
    CGPathAddLineToPoint(path, NULL, point.x, point.y); 
    point = CGPointMake(0.0, 17.0); 
    point.x = (round(resolution * point.x + alignStroke) - alignStroke)/resolution; 
    point.y = (round(resolution * point.y + alignStroke) - alignStroke)/resolution; 
    controlPoint1 = CGPointMake(6.771, 2.0); 
    controlPoint1.x = (round(resolution * controlPoint1.x + alignStroke) - alignStroke)/resolution; 
    controlPoint1.y = (round(resolution * controlPoint1.y + alignStroke) - alignStroke)/resolution; 
    controlPoint2 = CGPointMake(0.0, 8.771); 
    controlPoint2.x = (round(resolution * controlPoint2.x + alignStroke) - alignStroke)/resolution; 
    controlPoint2.y = (round(resolution * controlPoint2.y + alignStroke) - alignStroke)/resolution; 
    CGPathAddCurveToPoint(path, NULL, controlPoint1.x, controlPoint1.y, controlPoint2.x, controlPoint2.y, point.x, point.y); 
    point = CGPointMake(0.0, 17.0); 
    point.x = (round(resolution * point.x + alignStroke) - alignStroke)/resolution; 
    point.y = (round(resolution * point.y + alignStroke) - alignStroke)/resolution; 
    CGPathAddLineToPoint(path, NULL, point.x, point.y); 
    point = CGPointMake(15.0, 32.0); 
    point.x = (round(resolution * point.x + alignStroke) - alignStroke)/resolution; 
    point.y = (round(resolution * point.y + alignStroke) - alignStroke)/resolution; 
    controlPoint1 = CGPointMake(0.0, 25.229); 
    controlPoint1.x = (round(resolution * controlPoint1.x + alignStroke) - alignStroke)/resolution; 
    controlPoint1.y = (round(resolution * controlPoint1.y + alignStroke) - alignStroke)/resolution; 
    controlPoint2 = CGPointMake(6.771, 32.0); 
    controlPoint2.x = (round(resolution * controlPoint2.x + alignStroke) - alignStroke)/resolution; 
    controlPoint2.y = (round(resolution * controlPoint2.y + alignStroke) - alignStroke)/resolution; 
    CGPathAddCurveToPoint(path, NULL, controlPoint1.x, controlPoint1.y, controlPoint2.x, controlPoint2.y, point.x, point.y); 
    point = CGPointMake(295.0, 32.0); 
    point.x = (round(resolution * point.x + alignStroke) - alignStroke)/resolution; 
    point.y = (round(resolution * point.y + alignStroke) - alignStroke)/resolution; 
    CGPathAddLineToPoint(path, NULL, point.x, point.y); 
    CGPathCloseSubpath(path); 
    color = [UIColor colorWithRed:0.0 green:0.0 blue:0.0 alpha:1.0]; 
    [color setFill]; 
    CGContextAddPath(context, path); 
    CGContextFillPath(context); 
    CGPathRelease(path); 
} 

在你的方法之一,后来,申请

- (void)viewDidLoad { 
    [super viewDidLoad]; 
    SearchMaskLayer *maskLayer = [[SearchMaskLayer alloc] init]; 
    [maskLayer setFrame:CGRectMake(0, 0, 310, 34)]; 
    [maskLayer setPosition:CGPointMake(162,21)]; 
    [maskLayer setNeedsDisplay];  
    [self.searchBar.layer setNeedsDisplay]; 
    [self.searchBar.layer setMask:maskLayer]; 
    [maskLayer release]; 
} 

我捏造层的定位只是为了看看它会是什么样的面具,但你可以计算出这些尺寸和位置以满足你的需求。

+1

如果遇到编译错误,请确保包含quartzcore框架:http://stackoverflow.com/questions/2968071/cant-compile-code-when-working-with-calayer – Ying 2011-05-18 19:42:30

+0

圣神,这个作品!它的边缘粗糙,所以卡尔佩林,如果你有一个更新的版本,请分享:)在此期间,我会尝试看看我是否可以捅过来使这符合我的需求。 – Ying 2011-05-18 19:46:13

+0

不幸的是,以某种方式附加这个蒙版可以防止uisearchbar在视图大小发生变化时自动调整大小,比如纵向显示。不适合我,但非常非常酷! – Ying 2011-05-18 19:56:22

61
[[searchBar.subviews objectAtIndex:0] removeFromSuperview]; 
+4

这适用于我用于以下行时: \t searchBar.backgroundColor = [UIColor clearColor]; – 2011-02-03 10:26:39

+0

我正在使用Xcode 4.01和iOS 4.3。这对我不起作用。也尝试使用上面建议的clearColor,没有任何进展。 – quano 2011-04-12 14:21:58

+0

我证实4.2和4.3之间没有变化 - 如果没有别的东西正在消失,那么您可能没有将IB连接设置正确。 – Brandon 2011-04-13 14:38:00

11

更新:通过iOS 5.0的,如果你有一个可用的背景图片,你可以现在就做

searchBar.backgroundImage = someUIImage; 

(仅在iOS 6测试,因此可在5虽然被窃听先查!左右)

布兰登的回答不再有效(或不适合我,反正),所以我四处张望了一下,并指出:

(gdb) po [searchBar subviews] 
<__NSArrayM 0x665ab80>(
<UISegmentedControl: 0x63aad80; frame = (0 0; 225 44); opaque = NO; layer = <CALayer: 0x6368420>>, 
<UISearchBarBackground: 0x6347280; frame = (0 0; 225 44); layer = <CALayer: 0x638a230>>, 
<UISearchBarTextField: 0x6331110; frame = (0 0; 0 0); clipsToBounds = YES; opaque = NO; layer = <CALayer: 0x63a20f0>> 
) 

第3项是一个自定义文本字段,据推测它是我想要的那个,我想,但是从超级视图中删除子视图0和1并不足以解决它。我结束了;下面,确实工作

UITextField *sbTextField = (UITextField *)[searchBar.subviews lastObject]; 
[sbTextField removeFromSuperview]; 
[self.view addSubview:sbTextField]; 
sbTextField.frame = searchBar.frame; 
[searchBar removeFromSuperview]; 

为了让这个有点更健壮,它可能是一个好主意,检查类文本字段和这样的一个子类,但除非它休息我只是简单的离开。

编辑:切换到objectAtIndex:2lastObject建议tipycalFlow。

+1

+1,很好!这很奇怪,但删除索引为2的子视图不应该一直工作,因为数组大小显然不固定。更好的方法是'UITextField * sbTextField =(UITextField *)[searchBar.subviews lastObject];' – tipycalFlow 2011-11-08 06:20:29

+0

好点。更新! – Kalle 2011-12-01 09:51:57

+0

+1。需要小修改。看到我的答案。 – thesummersign 2012-05-18 05:58:52

0

布兰登的答案仍然有效,但由蒂莫西·格鲁特提到的条件。这很简单,只需删除两个较低的子视图,并确保该样式设置为半透明黑色(我在IB中完成,但我假设在代码中执行此操作)。

只是出于好奇,为什么你们认为这不会得到批准?该解决方案只使用公共API。

1

的答案都不为我工作,除了卡勒年代。 但略有改进。

UITextField *sbTextField = (UITextField *)[self.mSearchBar.subviews lastObject]; 
[sbTextField removeFromSuperview]; 
[self.view addSubview:sbTextField]; 
CGRect sbFrame = self.mSearchBar.frame; 
// Set the default height of a textfield 
sbFrame.size.height = 31; 

/* 8 is the top padding for textfield inside searchbar 
* You may need to add a variable to 8 according to your requirement. 
*/ 
sbFrame.origin.y = 8+ self.mSearchBar.superview.frame.origin.y; 
sbTextField.frame = sbFrame; 

[sbTextField setAutoresizingMask:UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleBottomMargin]; //to support different orientations. 
[self.mSearchBar removeFromSuperview]; 

+1给Kalle。(竖起大拇指)

10

为未来的访客寻找答案。我发现以下内容在iOS 5+中很有效,并且更喜欢它,因为它不涉及到UISearchBar本身的布局。

UISearchBar * search = [[UISearchBar alloc] initWithFrame:CGRectMake(0, 0, self.view.frame.size.width, 44)]; 
[search setBackgroundColor:[UIColor clearColor]]; 
[search setPlaceholder:@"Search"]; 

for (UIView * v in [search subviews]) { 
    if (![v isKindOfClass:[UITextField class]]) { 
     v.alpha = 0; 
    } 
} 

[header addSubview:search]; 
[search release]; 
+0

为我工作!非常感谢! – acecapades 2012-09-12 08:31:40

2

这是我的blog post有关这个问题。

我对Weaverfish采取了类似的方法。但是,我封装了将子视图alpha属性设置在自己的类中的过程。

你也可以继承UISearchBar如下:

在UITransparentBackgroundSearchBar.h

#import <UIKit/UIKit.h> 
@interface UITransparentBackgroundSearchBar : UISearchBar 
@end 

和UITransparentBackgroundSearchBar.m:

#import "UITransparentBackgroundSearchBar.h" 
@implementation UITransparentBackgroundSearchBar 

-(void)didAddSubview:(UIView *)subview { 
    if (![subview isKindOfClass:[UITextField class]]) { 
     subview.alpha = 0; 
    } 
} 

@end 

在你的故事板,搜索栏类设置为被UITransparentBackgroundSearchBar和voilà。

现在,我是iOS开发新手,所以我不能说这是防弹的。它似乎工作,它避免了代码重复,如果我需要在另一个视图中相同的透明背景。

24

这里有一个解决方案,适用于iOS 5iOS 6。我已经检查过,没有必要更改任何其他属性(如将backgroundColor设置为[UIColor clearColor])以使其工作。

for (UIView * v in searchBar.subviews) { 
    if ([v isKindOfClass:NSClassFromString(@"UISearchBarTextField")]) { 
     v.superview.alpha = 0; 
     UIView *containerView = [[UIView alloc] initWithFrame:searchBar.frame]; 
     [containerView addSubview:v]; 
     [self.view addSubview:containerView]; 
    } 
} 
+0

这是必要的疯狂。谢谢! – pir800 2012-10-10 16:23:40

+1

+1尝试像其他5个(设置图像等..)没有工作,但这一个在ios 6马上工作! – fellowworldcitizen 2013-02-05 14:13:34

+0

精彩!!我尝试了很多东西,但这工作:) – Pruthvid 2013-03-04 20:14:16

1

它很容易通过设定1像素1像素*的透明图像backgroundImage属性制成。 测试在iOS 5,6

searchBar.backgroundImage = [UIImage imageNamed:@"transparentImage.png"]; 
+1

这个工程,但我发现你必须设置'searchBar.scopeBarBackgroundImage'以同样的透明图像以及。 – Lucien 2013-07-03 17:32:01

+0

我喜欢这个解决方案,因为它不涉及任何黑客行为。这比其他黑客脆弱。 – Jake 2014-03-13 22:05:58

18

开始的iOS 5,我建议做以下的方式,从而避免了与无证子视图搞乱。如果您要继承UISearchBarController而不是UISearchBar本身,请将self替换为self.searchBar

// transparency for UISearchBar 
self.translucent = YES; 
self.backgroundImage = [UIImage new]; 
self.scopeBarBackgroundImage = [UIImage new]; 

作为奖励:

// transparency for UIToolbar 
self.translucent = YES; 
[self setBackgroundImage:[UIImage new] forToolbarPosition:UIToolbarPositionAny barMetrics:UIBarMetricsDefault]; 
[self setShadowImage:[UIImage new] forToolbarPosition:UIToolbarPositionAny]; 

// transparency for UINavigationBar 
self.translucent = YES; 
[self setBackgroundImage:[UIImage new] forBarMetrics:UIBarMetricsDefault]; 
self.shadowImage = [UIImage new]; 

// transparency for UITabBar 
self.backgroundImage = [UIImage new]; 
self.shadowImage = [UIImage new]; 
+0

令人惊叹的答案。非常感谢您更新这篇旧文章。幸运的是,我将链接保存在我的代码中,并因此与iOS7兼容。 – 2013-09-14 03:17:51

+0

在iOS 8中没有快乐:( – 2015-02-19 08:06:39

0

没有黑客在这里:

if (([[[UIDevice currentDevice] systemVersion] compare:@"7.0" options:NSNumericSearch] == NSOrderedAscending)) { 
    UIGraphicsBeginImageContextWithOptions(CGSizeMake(1, 1), NO, 0.0); 
    UIImage *blank = UIGraphicsGetImageFromCurrentImageContext(); 
    UIGraphicsEndImageContext(); 
    searchBar.backgroundImage = blank; 
    searchBar.backgroundColor = [UIColor clearColor]; 
} 
else { 
    searchBar.barTintColor = [UIColor clearColor]; 
}